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Disgaea D2 [BLES01939]
#1
Black screen, 80 fps looping on gcm errors. There is also a warning about not enough free hdd space.

Log: http://pastebin.com/twDD6mDf

Screenshot of everything is attached.

Edit: A broken texture is also loaded.


Attached Files Thumbnail(s)
       
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#2
Free space error persists. It goes away if a save file is present. In this case it crashes instead. No other errors, the last line in the log is

[W : PPU[1] Thread (CPUThread)[0x0049f01c]]: cellSysutil warning: cellSaveDataListLoad2(version=0, setList_addr=0xd0010940, setBuf=0xd0010970, funcList=0x4b0d50, funcStat=0x4b0d58, funcFile=0x4b0d60, container=-1, userdata_addr=0x0)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
(03-31-2014, 07:22 PM)ssshadow Wrote: Free space error persists. It goes away if a save file is present. In this case it crashes instead.

Do you know where it crashes?
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#4
No, I haven't debugged or anything, but I think Alex has already looked at it.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#5
This and D4 both crash on [W : PPU[122] Thread (Trophy thread)[0x0210201c]]: sceNpTrophy warning: sceNpTrophyGetRequiredDiskSpace(context=0, handle=0, reqspace_addr=0x14e3a98, options=0x0) now
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
Finally! That dreaded "HDD is full" error is gone, probably thanks to the recent commits by Nekotekina.

Unfortunately, it still doesn't display anything. High CPU usage and no more messages in the log indicates the game is stuck in some infinite loop somewhere. I have tried all the usual settings with color and depth buffer, SPU recompiler or interpreter, hook static functions, etc.

However, the TTY has some very familiar error:

Code:
FIOS 1.3.5 initialized
Reusing existing disk-based cache files
CELL_OK!
* openModules: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:467)
* _NisMovie_Open: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:794)

Same as Disgaea 3 for the longest time. Skip pamf or not doesn't make a difference.

Log: http://pastebin.com/tG5JM4hM
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#7
http://puu.sh/9VYlw/40fb3ee6cb.png - i think, this is problems with that :

Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm

?

I think, after correcting the error with trophy we can see something interesting...Confused
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#8
(07-04-2014, 02:50 AM)fenix0082 Wrote: http://puu.sh/9VYlw/40fb3ee6cb.png - i think, this is problems with that :

Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm

?

I think, after correcting the error with trophy we can see something interesting...Confused

That message appears because you are missing the folder "\BLES01939\TROPDIR". I get the error if I rename the folder to something else, but with the right folder in the right place, I don't see it. For me, trophies files are placed in \Rpcs3\dev_hdd0\home\00000001\trophy\NPWR05031_00.

And the only errors I have are:
Quote:E PPU[1] Thread (CPUThread)[0x020f0034]cellNetCtl error: Unimplemented function: cellNetCtlInit
E PPU[1] Thread (CPUThread)[0x020fe1b4]TODO: sceNpManagerRegisterCallback
E PPU[1] Thread (CPUThread)[0x003ce0d0]TODO: cellSaveDataEnableOverlay
E PPU[1] Thread (CPUThread)[0x020fe208]TODO: sceNpManagerGetNpId
E PPU[1] Thread (CPUThread)[0x020fe070]TODO: sceNpBasicRegisterContextSensitiveHandler
E PPU[1] Thread (CPUThread)[0x020fa034]cellPamf error: TODO: pamfGetStreamChannel (-> 0)

And in the TTY:
Quote:* openModules: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:467)
* _NisMovie_Open: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:794)

I guess the intro would play if we didn't get that error in the TTY.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#9
(07-04-2014, 08:52 AM)ssshadow Wrote:
(07-04-2014, 02:50 AM)fenix0082 Wrote: http://puu.sh/9VYlw/40fb3ee6cb.png - i think, this is problems with that :

Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm

?

I think, after correcting the error with trophy we can see something interesting...Confused

That message appears because you are missing the folder "\BLES01939\TROPDIR". I get the error if I rename the folder to something else, but with the right folder in the right place, I don't see it. For me, trophies files are placed in \Rpcs3\dev_hdd0\home\00000001\trophy\NPWR05031_00.

And the only errors I have are:
Quote:E PPU[1] Thread (CPUThread)[0x020f0034]cellNetCtl error: Unimplemented function: cellNetCtlInit
E PPU[1] Thread (CPUThread)[0x020fe1b4]TODO: sceNpManagerRegisterCallback
E PPU[1] Thread (CPUThread)[0x003ce0d0]TODO: cellSaveDataEnableOverlay
E PPU[1] Thread (CPUThread)[0x020fe208]TODO: sceNpManagerGetNpId
E PPU[1] Thread (CPUThread)[0x020fe070]TODO: sceNpBasicRegisterContextSensitiveHandler
E PPU[1] Thread (CPUThread)[0x020fa034]cellPamf error: TODO: pamfGetStreamChannel (-> 0)

And in the TTY:
Quote:* openModules: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:467)
* _NisMovie_Open: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:794)

I guess the intro would play if we didn't get that error in the TTY.

no, i have this folder...i don't know why i get this error(
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#10
(07-04-2014, 01:19 PM)fenix0082 Wrote:
(07-04-2014, 08:52 AM)ssshadow Wrote:
(07-04-2014, 02:50 AM)fenix0082 Wrote: http://puu.sh/9VYlw/40fb3ee6cb.png - i think, this is problems with that :

Quote:HLE: E PPU[122] Thread (Trophy thread)[0x02102028]sceNpTrophy error: Unimplemented function: sceNpTrophyDestroyContext
HLE: E PPU[122] Thread (Trophy thread)[0x02102064]sceNpTrophy error: Unimplemented function: sceNpTrophyTerm

?

I think, after correcting the error with trophy we can see something interesting...Confused

That message appears because you are missing the folder "\BLES01939\TROPDIR". I get the error if I rename the folder to something else, but with the right folder in the right place, I don't see it. For me, trophies files are placed in \Rpcs3\dev_hdd0\home\00000001\trophy\NPWR05031_00.

And the only errors I have are:
Quote:E PPU[1] Thread (CPUThread)[0x020f0034]cellNetCtl error: Unimplemented function: cellNetCtlInit
E PPU[1] Thread (CPUThread)[0x020fe1b4]TODO: sceNpManagerRegisterCallback
E PPU[1] Thread (CPUThread)[0x003ce0d0]TODO: cellSaveDataEnableOverlay
E PPU[1] Thread (CPUThread)[0x020fe208]TODO: sceNpManagerGetNpId
E PPU[1] Thread (CPUThread)[0x020fe070]TODO: sceNpBasicRegisterContextSensitiveHandler
E PPU[1] Thread (CPUThread)[0x020fa034]cellPamf error: TODO: pamfGetStreamChannel (-> 0)

And in the TTY:
Quote:* openModules: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:467)
* _NisMovie_Open: ERROR! exit. (ret=0x88000002, file=d:/PS056A/program/dis1_2/src/NisLib/NisMovie.cpp:794)

I guess the intro would play if we didn't get that error in the TTY.

no, i have this folder...i don't know why i get this error(

Do you have the file TROPHY.TRP in the folder \Rpcs3\dev_hdd0\game\BLES01939\TROPDIR\NPWR05031_00 ?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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