04-11-2014, 12:26 AM
Why are you making a PS3 emulator?
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04-11-2014, 03:29 AM
(04-11-2014, 12:26 AM)NekotekinaHito Wrote:(04-10-2014, 09:46 PM)mushroom Wrote: Games like FF XIII or GTA V will simply not work anyways without improving the RSX though (among other things). Tried both of them and the RSX debugger details the insufficiency; in short, the emulator is not ready yet (trust me, I have done this before).
04-11-2014, 04:34 AM
04-14-2014, 07:18 PM
(04-11-2014, 04:34 AM)derpf Wrote:(04-11-2014, 03:29 AM)mushroom Wrote: Tried both of them and the RSX debugger details the insufficiency; in short, the emulator is not ready yet (trust me, I have done this before). I tested them both on RPCS3.
04-15-2014, 10:52 AM
04-15-2014, 12:14 PM
(04-15-2014, 11:36 AM)AlexAltea Wrote:(04-15-2014, 10:52 AM)hlide Wrote:(04-03-2014, 09:21 PM)AlexAltea Wrote: Btw, I find out today that another developer is writing working on a recompiler for RPCS3 based on jitasm in his own fork (not public afaik). yes it's I who suggested for them to use xbyak instead :p
04-15-2014, 09:52 PM
Maybe I'm last to see this (as a developer and follower of this stuff), but I never realized PS3 had an ARM microprocessor.
I know 4 does, but never knew 3 did.
04-16-2014, 01:47 AM
04-16-2014, 05:09 AM
04-16-2014, 07:19 AM
(04-16-2014, 05:09 AM)mushroom Wrote: http://www.electronista.com/articles/10/...until.fix/ Interesting. Only that article seems to say anything about ARM, but none of the sources do, and I cannot find anything else on the Internet talking about any PS3 ARM chip, so that's interesting. Just sayin'. |
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