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(04-15-2014, 12:37 PM)fenix0082 Wrote: (04-15-2014, 11:46 AM)notq Wrote: I don't understand one thing. In the last build i got 0.73 fps ingame, in the build by Nekotekinas i got 1.8 fps. But if Nekotekinas branch was merged to main automatic build a 5-10 days ago why we have this difference?
He was not merged...It did Dante, not main.
(And Neko not merged with main, because SPU-Reсompilator now have a many bugs and a requires fixes)
P.S. sorry for my english, Google Translate.
Рекомпилятор недоработан.Истересно увидеть фпс, когда его доработают и доработают код.
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04-17-2014, 08:54 PM
(This post was last modified: 04-17-2014, 08:55 PM by Darkriot.)
(04-17-2014, 10:53 AM)Ru4slan Wrote: Рекомпилятор недоработан.Истересно увидеть фпс, когда его доработают и доработают код.
Ну о том, что он не доработан, я писал)
Было бы тоже приятно увидеть завершенный процесс SPU-рекомпилятора, но там не многое зависит от SPU, там во многом (и многих играх) всё зависит от PPU.
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04-17-2014, 09:21 PM
(This post was last modified: 04-17-2014, 09:24 PM by ssshadow.)
In commit 5d091411a3 by Nekotekina I almost consistently get > 1 fps! That is on a Sandy Bridge i7, at about 2,4 ghz. Haswell at 4+ ghz should easily be able to stay at > 2 fps then.
There are still bugs though. After 1-2 minutes it crahes with an opengl error ([E : RSXThread]: glDepthFunc: opengl error 0x0500), but it's clearly getting better with every revision.
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04-17-2014, 09:51 PM
(This post was last modified: 04-17-2014, 10:14 PM by Darkriot.)
http://puu.sh/8cNIC.jpg - 1,60-1,92 fps on i7-3770k 3,9 Ghz
Upd: i'm just off PPU[55,56,57] and got 2,25-2,40 fps
http://puu.sh/8cOZt.jpg
ssshadow, idk why you got Crash..hmm...disgaea has been working for 10 minutes.. and going fine)
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(04-17-2014, 09:51 PM)fenix0082 Wrote: http://puu.sh/8cNIC.jpg - 1,60-1,92 fps on i7-3770k 3,9 Ghz
Upd: i'm just off PPU[55,56,57] and got 2,25-2,40 fps
http://puu.sh/8cOZt.jpg
ssshadow, idk why you got Crash..hmm...disgaea has been working for 10 minutes.. and going fine)
Oh nice! Maybe the crash was just random, or maybe some timing/synchronization issue between SPU threads or something...
Can you skip to the next part of the game? (Keep pressing SELECT, X, O, ... until you hear a sound) I get a black screen...
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04-17-2014, 10:31 PM
(This post was last modified: 04-17-2014, 10:35 PM by Darkriot.)
after 20 minutes...freeze with opengl error 0x0500 (
http://puu.sh/8cQIP.jpg
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(04-17-2014, 10:31 PM)fenix0082 Wrote: after 20 minutes...freeze with opengl error 0x5000 (
http://puu.sh/8cQIP.jpg
It's random then...
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04-18-2014, 11:27 PM
(This post was last modified: 04-18-2014, 11:30 PM by ssshadow.)
New Nekotekina commit, new progress:
The frame rate is only goes from about 0,4 -> 0,5 with the SPU recompiler at this point though. The PPU interpreter is probably a massive bottleneck.
Here is an interesting bug I haven't seen before. For one frame the incorrect texture (or part of a texture maybe) is applied to the stairs in this screenshot. Should be stone steps, but is actually part of a message board in the same level...
Eventually crashes with [E : RSXThread]: glDrawArrays: opengl error 0x0505
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05-09-2014, 05:53 PM
(This post was last modified: 05-09-2014, 05:55 PM by mixdix123.)
Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game? My version of emulator: EmuCR-rpcs3-20140502-x64
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(05-09-2014, 05:53 PM)mixdix123 Wrote: Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game? My version of emulator: EmuCR-rpcs3-20140502-x64
It shouldn't crash and just work straight away... Try the very latest build, by me, which I know is working.
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