This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FF type 0 english support
#11
(07-16-2014, 03:42 PM)gid15 Wrote:
(07-15-2014, 08:53 PM)gid15 Wrote: I've now fixed the handling of very large files in r3562. Could you retest it?
I found another place where very large files where not properly supported. Could you retest with r3565?
Good job, r3565 can fixed it, merged ISO is playable
   
merged ISO with english Patch also playable
   

(07-16-2014, 10:44 AM)gid15 Wrote:
(07-16-2014, 08:19 AM)thelight Wrote:
(07-16-2014, 06:59 AM)gid15 Wrote:
(07-15-2014, 11:33 PM)thelight Wrote: r3562 also stucks on loading screen
is it possible to create a DEBUG log until reaching the first "sceGeListEnQueue can't enqueue duplicate list address"?
Thank you.
Does the external software renderer give better/different results?
software renderer is good at some psp effects (et: shadow, light). But can not do all psp effects like PPSSPP Buffered rendering
background, JPCSP VS PPSSPP
    VS    
JPCSP miss ACE telesport card effects
   
camera angle, some angle of view
   
   
   
   
   

it seems like jpcsp renders ignores fogging.
http://www.emunewz.net/forum/showthread.php?tid=161571
Reply
#12
Could you try to find a video on the internet showing the dialog with the "Provost" having an incorrect background? I would like to compare the screen with a real PSP.

Fog support has been added recently to the external software renderer. It is also available for a long time in the OpenGL renderer. So, this should not be the problem. It would be great if you could take screenshots in Jpcsp+external software renderer and from a real PSP showing the same scene.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#13
(07-17-2014, 10:26 AM)gid15 Wrote: Could you try to find a video on the internet showing the dialog with the "Provost" having an incorrect background? I would like to compare the screen with a real PSP.

Fog support has been added recently to the external software renderer. It is also available for a long time in the OpenGL renderer. So, this should not be the problem. It would be great if you could take screenshots in Jpcsp+external software renderer and from a real PSP showing the same scene.

Thank you!
Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show

1.background
JPCSP external software renderer http://www.tudou.com/programs/view/PCfq7Vk71iQ/
JPCSP OPENGL http://www.tudou.com/programs/view/jnLISKBsDu8/
PPSSPP http://www.tudou.com/programs/view/DRyI3ArEEHU/
PSP
           
2.camera angle
http://www.tudou.com/programs/view/9qrV072Q_tY/

3.And other
http://www.tudou.com/programs/view/WsXBPCIVJ0o/
Reply
#14
(07-17-2014, 03:01 PM)onelight Wrote: Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show
Great! Thank you, I will analyze them and hopefully find something Smile

About the fog, what I mean is that your games are probably generating the fog not using the PSP fog command, but using another method (e.g. semi-transparent textures). My tests of the PSP fog command using 3DStudio are successful.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#15
Thank you. The game now works.
Reply
#16
(07-17-2014, 03:36 PM)gid15 Wrote:
(07-17-2014, 03:01 PM)onelight Wrote: Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show
Great! Thank you, I will analyze them and hopefully find something Smile

About the fog, what I mean is that your games are probably generating the fog not using the PSP fog command, but using another method (e.g. semi-transparent textures). My tests of the PSP fog command using 3DStudio are successful.
Some graphics issues (disappearing objects) have been fixed in the external software renderer 6a06a49
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#17
(07-18-2014, 02:49 PM)gid15 Wrote:
(07-17-2014, 03:36 PM)gid15 Wrote:
(07-17-2014, 03:01 PM)onelight Wrote: Fog support also available for a long time in the OpenGL renderer? But all the game I test, Fog didn't work. Is it some unknown bug broken Fog ?
About incorrect background and camera angle, I'd like to use some video to show
Great! Thank you, I will analyze them and hopefully find something Smile

About the fog, what I mean is that your games are probably generating the fog not using the PSP fog command, but using another method (e.g. semi-transparent textures). My tests of the PSP fog command using 3DStudio are successful.
Some graphics issues (disappearing objects) have been fixed in the external software renderer 6a06a49

where is external software renderer 6a06a49?
Could you also fix in opengl
Reply
#18
(07-21-2014, 12:15 AM)onelight Wrote:
(07-18-2014, 02:49 PM)gid15 Wrote: [quote='gid15' pid='212929' dateline='1405611403']
Some graphics issues (disappearing objects) have been fixed in the external software renderer 6a06a49

where is external software renderer 6a06a49?
Could you also fix in opengl
There was a compilation issue. Newer version is available in "Live Downloads".

The fixed issue was specific to the software renderer. Do objects also disappear in OpenGL when moving the camera?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#19
@git15
objects also disappear in OpenGL when moving the camera, same as software renderer.

another camera angle issue, Phantasy Star Portable 2
OpenGL,software renderer have different result.
edit
left: OpenGL,(to solve the incorrect light, you need disabel saving GE screen first, and then enable saving GE screen)
right external software renderer
http://www.tudou.com/programs/view/e3xF3lonOF8/

you see, I run two Jpcsp in one PC, Actually I also try multiplayer, but it didn't work this time.
about Phantasy Star Portable 2 multiplayer http://www.emunewz.net/forum/showthread.php?tid=162657
Reply
#20
test software renderer 6a06a49
fixed the incorrect background, the disappear objects when moving the camera, and fog also http://www.emunewz.net/forum/showthread....#pid213036
   
   
   
   

using CLUT not get effect if software renderer is enable
and Phantasy Star Portable 2, another camera angle issue not fixed.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)