This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
about ProOnline support
#31
I've fixed an error in the ProOnline Server implementation. I've also tried to fix the error "Receive not supported on ServerSocket" in r3527....
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#32
(06-03-2014, 04:41 PM)gid15 Wrote: I've fixed an error in the ProOnline Server implementation. I've also tried to fix the error "Receive not supported on ServerSocket" in r3527....

Thinks a lot.
I use tried to enable JPCSP ProOnline Server, but PPSSPP or PSP still can join in
It seems like PPSSPP or PSP is waiting for a SSID (or groupname) but JPCSP ProOnline didn't give them.
To be celebrated, the error "Receive not supported on ServerSocket" is fixed
more game will work with ProOnline

To make jpcsp more friendly, I'd like add more code
To play PSP game, discID, adhocID and groupname will be something you want know. And I just tried edit mainGUI and chatCUI
   
mainGUI
Code:
public void setMainTitle(String message) {
        String oldtitle = getTitle() +  " " + "[" + State.discId + "]" ;
chatGUI

.zip   ChatGUI.zip (Size: 2.77 KB / Downloads: 185)
Reply
#33
Small improvement
ChatGUI.java
   
as long as restart no longer necessary, networkRemindLabel also no longer necessary
and
   

.zip   code.zip (Size: 122.86 KB / Downloads: 196)
Reply
#34
(06-06-2014, 04:08 AM)onelight Wrote: Small improvement
ChatGUI.java

as long as restart no longer necessary, networkRemindLabel also no longer necessary
and
Now available in r3539. Thank you for the update! Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#35
http://forum.coldbird.net/viewtopic.php?...&start=490
The address for coldbird server has changed to http://pro.coldbird.net
so the default ProOnline MetaServer should change to coldbird.net
Reply
#36
(07-16-2014, 12:38 AM)onelight Wrote: http://forum.coldbird.net/viewtopic.php?...&start=490
The address for coldbird server has changed to http://pro.coldbird.net
so the default ProOnline MetaServer should change to coldbird.net
Thank you for the hint!
Updated in r3564.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#37
(07-16-2014, 03:39 PM)gid15 Wrote:
(07-16-2014, 12:38 AM)onelight Wrote: http://forum.coldbird.net/viewtopic.php?...&start=490
The address for coldbird server has changed to http://pro.coldbird.net
so the default ProOnline MetaServer should change to coldbird.net
Thank you for the hint!
Updated in r3564.

thinks for update it
coldbird is very busy with life and .hack, he may not have many to update proonline.
on the other hand, coldbird have posted his sourcecode to the forums of PPSSPP. Now AdamN is update proonline for PPSSPP. http://forums.ppsspp.org/showthread.php?...37&page=13

test Patapon3
test proonline PSP with JPCSP, it will work if PSP is host and jpcsp join
SCREENSHOT from PSP (PSP is the green one )
               
LogSettings
Code:
<logger name='hle.sceNetAdhoc'> <level value='trace' /> </logger>
<logger name='hle.sceNetAdhocctl'> <level value='trace' /> </logger>
<logger name='hle.sceNetAdhocMatching'> <level value='trace' /> </logger>
<logger name='hle.sceNet'> <level value='debug' /> </logger>

.zip   PATAPON3 JPCSP2 log PSP HOST.zip (Size: 1.14 MB / Downloads: 183)
test jpcsp with jpcsp, jpcsp can host or join, but when play,2 jpcsp will use 2 same charather. Just as this video show,same result if you connect two Jpcsp on different 2 PC( enable proonline or not)
http://www.tudou.com/programs/view/BgvxgPqlbao/

log

.zip   PATAPON3 jpcsp1 log.zip (Size: 402.47 KB / Downloads: 180)

.zip   PATAPON3 jpcsp2 log.zip (Size: 586.9 KB / Downloads: 189)

BTW jpcsp need disable Atrac3+ decoding, or it will not bgm.
Reply
#38
(07-16-2014, 03:39 PM)gid15 Wrote:
(07-16-2014, 12:38 AM)onelight Wrote: http://forum.coldbird.net/viewtopic.php?...&start=490
The address for coldbird server has changed to http://pro.coldbird.net
so the default ProOnline MetaServer should change to coldbird.net
Thank you for the hint!
Updated in r3564.

you forgot update DefaultSettings.properties,

test LORD of APOCALYPSE [NPJH50503]
this gmae JPCSP Ad-Hoc Multiplayer no work. However, PPSSPP AdamN build work

.zip   ppsspplog.zip (Size: 296.34 KB / Downloads: 190)

I try connect jpcsp with ppsspp, but still no work

.zip   JPCSP HOST PPSSPP JOIN log.zip (Size: 42.56 KB / Downloads: 189)

.zip   PPSSPP HOST JPCSP JOIN log.zip (Size: 36.18 KB / Downloads: 177)
Reply
#39
Code:
23:22:08 DEBUG hle.sceNetAdhoc - AppMainThread - sceNetAdhocGetPdpStat sizeAddr=0x09FFE9EC, buf=0x09FFE9D8
This function has been fixed in r3579. Does it help here?

(07-29-2014, 04:41 PM)onelight Wrote: you forgot update DefaultSettings.properties,
Thank you! updated in r3582 Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#40
(07-30-2014, 03:39 PM)gid15 Wrote:
Code:
23:22:08 DEBUG hle.sceNetAdhoc - AppMainThread - sceNetAdhocGetPdpStat sizeAddr=0x09FFE9EC, buf=0x09FFE9D8
This function has been fixed in r3579. Does it help here?

(07-29-2014, 04:41 PM)onelight Wrote: you forgot update DefaultSettings.properties,
Thank you! updated in r3582 Smile

Thanks for update it
I am trying to build jpcsp r3582, but something wrong:
src/jpcsp/util/Utilities.java
   
it should be "dump.append(System.getProperty("line.separator"));" I think.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)