This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Metal Gear Solid: Peace Walker - NPJH50045
#1
r 1591

Errors.

Log:

.7z   NPJH50045.7z (Size: 15.71 KB / Downloads: 227)
Reply
#2
Here's an info log on this new game...
i have not ticked any shaders, geometry whatsoever
and am on r1759 but had the same issue since r1713

Good Luck


Attached Files
.rar   log.rar (Size: 7.25 KB / Downloads: 182)
Reply
#3
using r 2830
have to tick Use Software Rendering otherwise all the screen will be black but you can hear the sounds
it freezes up after you input your name
noticed quite a few warnings in the log
09:52:39 WARN loader - GUI - Failed to map import at 0x08B4CC20 [0xFDC25446] Module 'kjfs'(attempt 1)
09:52:39 WARN loader - GUI - Failed to map import at 0x08B4D118 [0x0483B11A] Module 'sound3'(attempt 1)


here is the info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 7.34 KB / Downloads: 166)
Reply
#4
Code:
09:53:34  INFO hle.sceAtrac3plus - snd_thread_main - Replaying atrac loop atracID=0, loopStart=548865, loopEnd=1400835
09:53:54  INFO hle.sceAtrac3plus - snd_thread_main - Replaying atrac loop atracID=0, loopStart=548865, loopEnd=1400835
09:53:54  WARN       me - snd_thread_main - Could not reset audio play position to 548865
Replay of 2nd loop could be improved by r2832. Could you check if several loops are now working?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
using r 2832
yep it is improved
it goes ingame but there is still alot of graphics glitches
can be moved to half-playable
here is the log


Attached Files Thumbnail(s)
       

.zip   log.zip (Size: 10.89 KB / Downloads: 186)
Reply
#6
start r3535 can not load in
   

.zip   Log_r3535(64bit)_INFO.zip (Size: 15.27 KB / Downloads: 186)

video r3534
http://www.tudou.com/programs/view/CQEvRWcjk4w/

.zip   Log_r3534(64bit)_INFO.zip (Size: 23.44 KB / Downloads: 180)
settings
[X] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
disable saving GE screen to textures when load savedata
[X] Enable decoding of indexed textures (using CLUT) in shader
[X] Enable dynamic shader generation
Reply
#7
(08-05-2014, 09:29 AM)onelight Wrote: start r3535 can not load in
OK this was probably not a good idea, r3535 is now reverted.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
PPSSPP fixed the "Invulnerability" BOSS
can defeat the boss now.
   
Reply
#9
(08-24-2014, 03:22 AM)onelight Wrote: PPSSPP fixed the "Invulnerability" BOSS
can defeat the boss now.
I've started to implement the missing FPU features in r3724. It is not yet complete (only the "mul.s" instruction has been fixed), but does it already help?
These change have a negative impact on the performance, this is why I would like first to check if they really help here.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)