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I have no idea what you are talking about in here, but if a game doesn't find some files, open Config -> Virtual File System Manager and map something appropriate. If the game looks in /what/ever/some/folder/file.dat and it actually is in C:\rpcs3\some\different\folder\file.dat then map:
/what/ever/some/folder/ ---> C:\rpcs3\some\different\folder\
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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hi, thought i'd try this game again on the latest build and get this now;
E {PPU Thread[0x1] (main_thread)[0x0108cc4c]} sys_fs: sys_fs_open('/app_home/\\.\pipe\ps3'): failed to open file (flags=02, mode=0)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108c4cc]} cellSsl: cellSslInit
E {PPU Thread[0x1] (main_thread)[0x0108c4ec]} cellHttp: cellHttpInit
E {PPU Thread[0x1] (main_thread)[0x0108c52c]} cellHttp: cellHttpInitCookie
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c50c]} cellHttp: cellHttpsInit
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 130 used, might cause problems.
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2: Unknown media type 0xffffffff
E {PPU Thread[0x1] (main_thread)[0x0108d88c]} Exception:
(in file Emu\SysCalls\Modules\cellSysutilAvc2.cpp:94, in function cellSysutilAvc2EstimateMemoryContainerSize)
Please report this to the developers.
still doesn't show anything visually though
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(12-28-2015, 10:35 AM)slarlac249 Wrote: hi, thought i'd try this game again on the latest build and get this now;
E {PPU Thread[0x1] (main_thread)[0x0108cc4c]} sys_fs: sys_fs_open('/app_home/\\.\pipe\ps3'): failed to open file (flags=02, mode=0)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108c4cc]} cellSsl: cellSslInit
E {PPU Thread[0x1] (main_thread)[0x0108c4ec]} cellHttp: cellHttpInit
E {PPU Thread[0x1] (main_thread)[0x0108c52c]} cellHttp: cellHttpInitCookie
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c50c]} cellHttp: cellHttpsInit
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 130 used, might cause problems.
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2: Unknown media type 0xffffffff
E {PPU Thread[0x1] (main_thread)[0x0108d88c]} Exception:
(in file Emu\SysCalls\Modules\cellSysutilAvc2.cpp:94, in function cellSysutilAvc2EstimateMemoryContainerSize)
Please report this to the developers.
still doesn't show anything visually though
Include the full log file or the information is useless.
See this.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)