11-29-2014, 01:59 PM (This post was last modified: 11-30-2014, 03:48 AM by onelight.)
(11-29-2014, 10:23 AM)gid15 Wrote:
(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Is there a slight performance improvement using the software renderer 32dcf9a?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
12-13-2014, 05:26 AM (This post was last modified: 12-13-2014, 10:38 AM by onelight.)
(12-12-2014, 03:34 PM)gid15 Wrote:
(12-09-2014, 02:23 AM)onelight Wrote:
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS
200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
12-13-2014, 04:29 PM (This post was last modified: 12-14-2014, 03:14 PM by onelight.)
(12-13-2014, 01:53 PM)gid15 Wrote:
(12-13-2014, 05:26 AM)onelight Wrote:
(12-12-2014, 03:34 PM)gid15 Wrote:
(12-09-2014, 02:23 AM)onelight Wrote:
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS
200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Yes, I am using SSE3.
EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed?
(12-09-2014, 02:23 AM)onelight Wrote: I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS
200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Yes, I am using SSE3.
EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed?
This is my goal . There is still a lot of potential for speed improvement in the software renderer... it is just a lot of work to be done...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log