This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sportsfriends [NPEB01996]
#1
ps3 
Cool Sleepy

               




.rar   Sportsfrieds.rar (Size: 142.18 KB / Downloads: 123)
Reply
#2
Re-tested this old entry using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

First of all, there's a typo in the topic title and the compatibility list. The game's name is Sportsfriends.

The game has a tendency to crash during loading screens ("F {MFC Thread} MEM: Access violation reading location 0x0"). Different PPU/SPU combinations don't help. When it does load properly, which happened about 1 in 5 tries for me, it runs like a dream. Well, at least the one minigame you can actually play. Sportsfriends consists of several multiplayer-based minigames. Most of these require multiple controllers to be connected. One minigame however can be played with a single controller, so I focused on that one.

To get to the working minigame, you have to sit through 3 of the randomly crashing loading screens. Out of the ~20 times I tried, I only got it to work once. Like all the menus, it ran at a 100% stable 60 fps with no visible glitches or other issues using Vulkan. With OpenGL, I couldn't get past the menus but these ran equally great.

Overall, this game can be moved to Ingame. As soon as multiple controllers are implemented and the crashes are resolved, it'll be playable.

The attached log gets through 2 loading screens, then crashes on the 3rd.


Attached Files Thumbnail(s)
                   

.7z   log.7z (Size: 130.9 KB / Downloads: 122)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)