10-19-2015, 05:26 AM (This post was last modified: 10-19-2015, 05:27 AM by tambre.)
(10-18-2015, 09:44 PM)vlj Wrote: Which interpreters ? I only have a black screen here with dx12 and GL.
As you can see from the log, he used PPU Interpreter 2 and SPU recompiler. Also ran at 1280x720 with OpenGL, with none of the write/read buffer options on.
That broken colors was fixed in the last buids but infinity loop still existing.
Code:
HLE: W {PPU[0x1] Thread (main_thread)[0x00580e00]} cellSysutil: cellSysutilGetSystemParamInt(id=0x112(ID_ENTER_BUTTON_ASSIGN), value=*0xd00fe150)
RSX: W {rsx::thread} surface: 640x360
RSX: W {rsx::thread} surface: 1280x720
RSX: W {rsx::thread} surface: 640x360
RSX: W {rsx::thread} surface: 1280x720
RSX: W {rsx::thread} surface: 1280x720
RSX: W {rsx::thread} surface: 640x360
RSX: E {rsx::thread} Surface color buffer: Unsupported surface color format (0xd)
In this case i need to study how to compiling the build with that added String. Last time i tried it was not succeed by me because of dependencies. It will be much faster by anyone else. Anyway i will try another time.