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Build Testing With DX12 Reserved For Windows 10
(10-12-2015, 08:30 PM)d875j Wrote:
(10-12-2015, 04:41 AM)tambre Wrote:
(10-11-2015, 09:24 PM)d875j Wrote:
(10-11-2015, 11:08 AM)tambre Wrote:
(10-11-2015, 09:51 AM)d875j Wrote: Please compile the latest build. I wanna try on my new hardware.

http://www.emunewz.net/forum/showthread....#pid225197

Isn't that just the normal version? I really wanted to try WIP stuff.

That should be the latest master build with LLVM and DX12. Though most stuff is broken due to a certain merge.

Damn alright.

Actually, the latest build seems to be from before the merge broke most things.
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Few questions if you please. Does master now supports dx12 or branch is still needed? Does rpcs3 works with dx12 on AMD GPUs? I have Windows 10 and HD7870 but selecting dx12 makes emulator crash when I start anything. Ogl runs as expected.
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(10-30-2015, 02:19 PM)Gundark Wrote: Few questions if you please. Does master now supports dx12 or branch is still needed? Does rpcs3 works with dx12 on AMD GPUs? I have Windows 10 and HD7870 but selecting dx12 makes emulator crash when I start anything. Ogl runs as expected.

Could you post the log of the crash with DX12? As far as I know, vlj, the main developer of DX12 backend has a Nvidia graphics card and I'm afraid that no one from the development team has a AMD card, so inconsistencies could be possible. As far as I see, your card should be supported.

You could also try deleting your config file to reset it and see, if it helps. But if possible, please post the log, before resetting the config.

EDIT:
Apparently vlj does have an AMD graphics card.
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(10-30-2015, 05:57 PM)tambre Wrote:
(10-30-2015, 02:19 PM)Gundark Wrote: Few questions if you please. Does master now supports dx12 or branch is still needed? Does rpcs3 works with dx12 on AMD GPUs? I have Windows 10 and HD7870 but selecting dx12 makes emulator crash when I start anything. Ogl runs as expected.

Could you post the log of the crash with DX12? As far as I know, vlj, the main developer of DX12 backend has a Nvidia graphics card and I'm afraid that no one from the development team has a AMD card, so inconsistencies could be possible. As far as I see, your card should be supported.

You could also try deleting your config file to reset it and see, if it helps. But if possible, please post the log, before resetting the config.

I have AMD Radeon HD 6570 and it crash too.
Here log:
http://pastebin.com/n8mx4dXT
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(10-30-2015, 06:15 PM)supergatto Wrote:
(10-30-2015, 05:57 PM)tambre Wrote:
(10-30-2015, 02:19 PM)Gundark Wrote: Few questions if you please. Does master now supports dx12 or branch is still needed? Does rpcs3 works with dx12 on AMD GPUs? I have Windows 10 and HD7870 but selecting dx12 makes emulator crash when I start anything. Ogl runs as expected.

Could you post the log of the crash with DX12? As far as I know, vlj, the main developer of DX12 backend has a Nvidia graphics card and I'm afraid that no one from the development team has a AMD card, so inconsistencies could be possible. As far as I see, your card should be supported.

You could also try deleting your config file to reset it and see, if it helps. But if possible, please post the log, before resetting the config.

I have AMD Radeon HD 6570 and it crash too.
Here log:
http://pastebin.com/n8mx4dXT

Log doesn't indicate an access violation, so the crash is most likely in non-emulation stuff. Could you run it through Visual Studio and post the stack trace?

Also, HD6570 doesn't support DX12.
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Edit: Sorry, I'm an idiot. D3D adapter was set on Microsoft basic renderer and not on GPU. Now it works.
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All the new versions of RPCS3 require D3DCOMPILER_47.dll to run which Win7 does not have due to being DX11 only. Does this mean RPCS3 will only support DX12 from here on out?
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(11-08-2015, 09:28 PM)temp89 Wrote: All the new versions of RPCS3 require D3DCOMPILER_47.dll to run which Win7 does not have due to being DX11 only. Does this mean RPCS3 will only support DX12 from here on out?

D3DCOMPILER_47.dll is not part of dx12.
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https://github.com/RPCS3/rpcs3/blob/mast...ler_47.dll

Not sure why it's not put in archives, maybe just forgotten.
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