12-16-2015, 07:34 PM
(This post was last modified: 12-16-2015, 08:20 PM by John GodGames.)
Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon.
Enabled LLE modules:
cellFiber_Library v1.1
cellGifDec_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
LLE info here
- also vlj can you look at it?
Enabled LLE modules:
cellFiber_Library v1.1
cellGifDec_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
LLE info here
- also vlj can you look at it?
EMU FAN
i7 6700K @ 4.60 Ghz / 32 GB / GeForce GTX 1080 G1 Gaming 8GB / Win 10 64bit
i7 6700K @ 4.60 Ghz / 32 GB / GeForce GTX 1080 G1 Gaming 8GB / Win 10 64bit