01-11-2016, 10:04 AM
(This post was last modified: 01-11-2016, 10:05 AM by BlackDaemon.)
Tested on recent master build. Show menus and stuck on loading screen after starting new game. Requires libSre LLE'd. SPU sync warning disabled, because it makes log useless due to huge size.
Code:
SPU: W {SPU[0x12f] Thread (CellSpursKernel2)[0x0eac0]} process_mfc_cmd: Sync channel 'SYNC' ignored. (cmd=0xcc, lsa=0x0, ea=0x0, tag=0x15, size=0x0)
Code:
G: E {SPU[0x147] Thread (FMOD)[0x136c8]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)