This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Metal Slug NEOGEO [NPUB30258]
#11
Im sorry, i have no tools to compile. If uncommenting a line is a hack then we can wait, maybe amd will fix it in future drivers. Game stops randomly, sometimes on begning sometimes later depend on commit, i will wait for future commits.
Reply
#12
I don't think working around "proper" drivers that refuse to do stuff, when you screw up is not a good idea and is hacky, if not a blatant hack.
Reply
#13
(02-21-2016, 11:11 AM)tambre Wrote: I don't think working around "proper" drivers that refuse to do stuff, when you screw up is not a good idea and is hacky, if not a blatant hack.

The error that the AMD driver gives, while valid, is not really an indicator of a problem with the shaders at all, it just means that nothing has been bound to the sampler descriptors. I have access to an AMD machine now, so I'll see if there's a proper way to fix it.
Reply
#14
Great Smile Wish you a success.
Reply
#15
(02-21-2016, 10:44 PM)ps0ne Wrote: Great Smile Wish you a success.

I've submitted a fix so once its merged you may test. The game however still crashes with the win32 error ERR_DISK_CHANGED as with DX12 with is another issue altogether. To work around this, copy the folder /dev_hdd0/game/NPJB7001 to /dev_hdd1/game/NPJB7001. Should get to main menu.

The "game" is actually a neogeo station emulator running a packaged rom file. An emulator within an emulator Smile
Reply
#16
Thanks for a fix Smile

Using OpenGL have no errors. I reach menu, select normal mode and just now loading creen lasts forever. No error, it just loads and loads.

yes indeed. Game uses some emulibraries. I decrypted all dats. There are also two prx modules: libaac_neogeo and libemu_m68k.
Copying them to other lle's prxs and enabling them on the list gives no help.


Attached Files Thumbnail(s)
           
Reply
#17
(02-25-2016, 07:36 AM)ps0ne Wrote: Thanks for a fix Smile

Using OpenGL have no errors. I reach menu, select normal mode and just now loading creen lasts forever. No error, it just loads and loads.

yes indeed. Game uses some emulibraries. I decrypted all dats. There are also two prx modules: libaac_neogeo and libemu_m68k.
Copying them to other lle's prxs and enabling them on the list gives no help.

LLE'ing them won't do anything, as they're not system libraries.
Games can have their own modules (as in this case), that they can load and then call functions from. Kinda like .dll's.
Reply
#18
Game works now. Some new messages about writing to HDD appeared at loading game, maybe few fixes with save data. Game is weird so its nice to see it working.

I manually decrypted two custom .sprxes Its funny watching they are compiled during a game by llvm. but thankst to it game is fast

log is actually from second run with llvm. Some data writing was in first run.


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 187.92 KB / Downloads: 150)
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)