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Angry Birds Trillogy [NPEB01235]
#21
(03-24-2016, 09:00 PM)xXBeefyDjXx Wrote:
(03-24-2016, 04:41 PM)AlexVS Wrote:
(03-24-2016, 03:17 PM)kd-11 Wrote: EDIT: By the way, the log kills performance. If you need to test framerate, you can set the log level to error or higher and see if it helps.
Thank you. it is much better! Previously, instead of only sounds were the crackle and clicks Idea
Now it works almost as expected.
Possible problem in my weak CPU Big Grin
Although it seems to me that the sound of the menu and the other, who are cut off as if played too fast, so it turns out (incorrectly determined stream format?)
---
Rev.Emu: cf402c89
Setting:
PPU -Interpreter 2
SPU - Recompiler (ASMJIT)
Render - OpenGL
Audio - XAudio2

First off, Thank you for your input, It's a great help!

Secondly, Yes the log kills RPCS3 as it has to compute the output, of which the game throws the same command due to it failing over and over and it kills performance, Put logs to nothing then use xaudio and it's then playable but audio may be a lle so play around with the lles like Cellaudio and Wmadec

I think it's already mentioned that hardware facing libraries aren't going to improve/change anything. At best they may avoid a crash and do nothing and usually they'll just crash the emulator.
From reading the docs, cellAudio communicates with an OS process called AudioServer, which does final audio delivery. Such things aren't emulated by RPCS3, so I'd be suprised if it'd work.
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#22
(03-24-2016, 09:06 PM)tambre Wrote:
(03-24-2016, 09:00 PM)xXBeefyDjXx Wrote:
(03-24-2016, 04:41 PM)AlexVS Wrote:
(03-24-2016, 03:17 PM)kd-11 Wrote: EDIT: By the way, the log kills performance. If you need to test framerate, you can set the log level to error or higher and see if it helps.
Thank you. it is much better! Previously, instead of only sounds were the crackle and clicks Idea
Now it works almost as expected.
Possible problem in my weak CPU Big Grin
Although it seems to me that the sound of the menu and the other, who are cut off as if played too fast, so it turns out (incorrectly determined stream format?)
---
Rev.Emu: cf402c89
Setting:
PPU -Interpreter 2
SPU - Recompiler (ASMJIT)
Render - OpenGL
Audio - XAudio2

First off, Thank you for your input, It's a great help!

Secondly, Yes the log kills RPCS3 as it has to compute the output, of which the game throws the same command due to it failing over and over and it kills performance, Put logs to nothing then use xaudio and it's then playable but audio may be a lle so play around with the lles like Cellaudio and Wmadec

I think it's already mentioned that hardware facing libraries aren't going to improve/change anything. At best they may avoid a crash and do nothing and usually they'll just crash the emulator.
From reading the docs, cellAudio communicates with an OS process called AudioServer, which does final audio delivery. Such things aren't emulated by RPCS3, so I'd be suprised if it'd work.

Noted among lle notes
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#23
Save/Load works, there is some minor graphical glitches but never mind them.

Video: https://youtu.be/XMv7UuMPnMY

libraries:
- libac3dec.prx
- libadec.prx
- libdmuxpamf.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Renderer: Vulkan
(tested with full ps3 soft in dev_flash)


Log in attachment


Attached Files
.zip   NPEB01235.zip (Size: 625 KB / Downloads: 212)
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
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#24
Looks good. You can probably LLE libgem to reduce the number of errors. It's PS move/camera stuff but I have seen it work before regardless.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#25
Resulted in replacing other errors with "HLE TODO: Unimplemented syscall sys_gamepad_ycon_if -> CELL_OK
"
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
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#26
Thread is duplicated.
Merging.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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