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Double Dragon Neon [NPUB30764]
#1
Last build rpcs3-20160715-x64 with DX12


Attached Files Thumbnail(s)
                       

.7z   RPCS3.7z (Size: 94.6 KB / Downloads: 130)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#2
·F {SPU[0x45] Thread (CellSpursKernel0)} class fmt::exception thrown: SPUThread:Confusedtop_and_signal(): Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1390)

https://github.com/RPCS3/rpcs3/issues/1485
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Please note that I've tested the demo version of the game. It goes ingame but is pretty much unplayable due to graphical glitches in the background. The menus look flawless in OpenGL and Vulkan, as do the character models. The backgrounds however are just white with glitchy stripes; in OpenGL, they also tend to flicker like crazy. Too bad, it otherwise feels very playable Sad

It runs at a stable 60 fps for me in Vulkan, with OpenGL there were a few dips into the 50s and high 40s.

This thread can be moved to Ingame Smile


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.7z   log.7z (Size: 217.71 KB / Downloads: 119)
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