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Odin Sphere Leifthrasir [BLUS31601]
#11
BTW with the last 0.6 build (before this https://github.com/RPCS3/rpcs3/pull/1521 was merged) game could boot.

[Image: nZf6xXU.png]

tho it can't go any further (but hey at least it doesn't have access violation error....)


edit: i wanna find the commit which started braking a lot of games with access violation.... (and that will take a long time i think lol)
PC: i5-4690K | RX 480 | 16GB RAM
#12
(10-22-2016, 08:58 PM)Nezarn Wrote: BTW with the last 0.6 build (before this https://github.com/RPCS3/rpcs3/pull/1521 was merged) game could boot.

tho it can't go any further (but hey at least it doesn't have access violation error....)


edit: i wanna find the commit which started braking a lot of games with access violation.... (and that will take a long time i think lol)

That is like the pull request of the year, and it's old now. Good luck :p
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
#13
(10-22-2016, 10:04 PM)ssshadow Wrote: That is like the pull request of the year, and it's old now. Good luck :p

thats why i said it will take a long time lol
PC: i5-4690K | RX 480 | 16GB RAM
#14
Just tested a bit:

0.0.0.9 could load the game without Access violation, but didn't do anything (gray GSFrame window)

The first build where it completely breaks is this https://ci.appveyor.com/project/rpcs3/rp...d/1.0.2212
https://github.com/RPCS3/rpcs3/pull/1680
Code:
·E {PPU[0x7] Thread (main_thread) [0x00932fb0]} MEM: Invalid a_size (0xffef1cb0)

And after this it gets access violation (i guess its basically the MEM:Invalid a_size error just uses rpcs3 to output the error and not windows +crash) https://github.com/RPCS3/rpcs3/pull/1696

Code:
{PPU[0x7] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000

TL;DR: semi-breaks in 0.0.0.9 https://github.com/RPCS3/rpcs3/pull/1521 , completely breaks at https://github.com/RPCS3/rpcs3/pull/1680
PC: i5-4690K | RX 480 | 16GB RAM
#15
Japanese demo working pretty decently now:

[Image: rYhVXTQ.jpg]
#16
Make a thread for it.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
#17
(03-17-2017, 10:20 PM)ssshadow Wrote: Make a thread for it.

I don't feel confident enough Confused.

EUR complete version seems OK too, but you need some trickery to get past the "Checking trophies" screen: https://www.youtube.com/watch?v=AQGVncl6Tlc

PS: Last time in my life I try using a fucking 360 controller to play a 2D ARPG Dodgy.
#18
Build and Libraries loadeD?
#19
(03-18-2017, 07:35 AM)Emulatongs Wrote: Build and Libraries loadeD?

All automatic, latest build.
#20
(03-18-2017, 12:08 AM)rauldj Wrote:
(03-17-2017, 10:20 PM)ssshadow Wrote: Make a thread for it.

I don't feel confident enough Confused.

EUR complete version seems OK too, but you need some trickery to get past the "Checking trophies" screen: https://www.youtube.com/watch?v=AQGVncl6Tlc

PS: Last time in my life I try using a fucking 360 controller to play a 2D ARPG Dodgy.

It's easy enough: http://www.emunewz.net/forum/showthread.php?tid=174376

Also for your strange stuttering in the video, try to disable Windows Defender (or any other anti virus). Does this help? I think it interferes with RPCS3 logging or something...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)


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