Ok didn't read that. But good, we know when it broke. If kd-11 (or someone else) has time and interest maybe he can investigate it. I don't know if I want to bother them with yet another report on github.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Ok didn't read that. But good, we know when it broke. If kd-11 (or someone else) has time and interest maybe he can investigate it. I don't know if I want to bother them with yet another report on github.
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PC spec:
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Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
02-13-2017, 09:09 AM (This post was last modified: 02-13-2017, 09:13 AM by Cobalt Prime.)
Is there a way to let it displaying without renderdoc? Cause the game should actually working if it wasn't that nothing is visualized. Tried with OpenGL, DirectX12 and Vulkan. Same modules and Core.
Persona 4 arena should be moved to ingame now. Only works with OpenGL and has some graphical glitches like sometimes only half the screen is showing and characters leaving trails when fighting. Also no background when fighting. don't know if write color depth did anything just forgot to uncheck it but will try without it. Here is video i posted on youtube
- libac3dec.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libl10n.prx
- libm2bcdec.prx
- libmp3dec.prx
- libmp4.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
You shouldn't need more than these lle's
- libac3dec.prx
- libadec.prx
- libdmuxpamf.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx