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Arkedo Series - 01 Jump! [NPEB00598]
#11
rpcs3-v0.0.0.6-454-gf66468f

It gets ingame (and freezes) with

DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2

All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.

Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.

   
   
   
   


Attached Files
.zip   RPCS3.zip (Size: 40.14 KB / Downloads: 168)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#12
(02-08-2016, 06:05 PM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

It gets ingame (and freezes) with

DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2

All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.

Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.

cellFont HLE is absolutely abysmal right now. I'm planning to hopefully rewrite it in the coming months.
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#13
It should be fully playable in latest build and tested past few levels

It requires all the following LLE to be fully functional including text in title and in-game without slowdown

librtc
libresc
libfont
libfrontFT
libfreetype

   
   
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#14
Moved to playable, as it's very very likely fully playable. Would be nice if anyone actually fully confirmed it.
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#15
Unfortunately , it always freeze when in-game so it is only half-playable.
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#16
(06-20-2016, 04:09 PM)jacky400 Wrote: Unfortunately , it always freeze when in-game so it is only half-playable.
Agreed. In my opinion it should be moved to half-playable. I tried every core, every renderer, every relevant LLE, it always freeze at some point of the first 3 stages. And it does not generate a log when it freezes, so nothing to show here.
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#17
thanks jacky400 ,for lib. im noob.
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#18
This is again Playable as per PR #2351 (https://github.com/RPCS3/rpcs3/pull/2351), commit 48d45301

LLE: sre, spurs_jq, resc, rtc, font, fontFT, freetypeTT (yes, no freetype)

Tested with above and OpenGL, PPU fast, SPU recompiler/fast
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#19
My video ^^
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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