The following warnings occurred:
Warning [2] Undefined array key "fragment" - Line: 1494 - File: inc/class_parser.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/class_parser.php 1494 errorHandler->error_callback
/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/inc/functions_post.php 817 postParser->parse_message
/showthread.php 1118 build_postbit
Warning [2] Undefined array key 0 - Line: 1587 - File: inc/class_parser.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/class_parser.php 1587 errorHandler->error_callback
/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/inc/functions_post.php 817 postParser->parse_message
/showthread.php 1118 build_postbit
Warning [2] Undefined array key "fragment" - Line: 1494 - File: inc/class_parser.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/class_parser.php 1494 errorHandler->error_callback
/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/inc/functions_post.php 817 postParser->parse_message
/showthread.php 1118 build_postbit
Warning [2] Undefined array key 0 - Line: 1587 - File: inc/class_parser.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/class_parser.php 1587 errorHandler->error_callback
/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/inc/functions_post.php 817 postParser->parse_message
/showthread.php 1118 build_postbit



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
X-Men - The Arcade Game [NPUB30320]
#21
(01-11-2017, 03:39 PM)ssshadow Wrote: Nothing to do with the CPU if the game even starts. Post your log files and compare them, maybe something is different, like game versions or whatever.


Attached Files
.7z   RPCS3.7z (Size: 22.3 KB / Downloads: 205)
Reply
#22
EDIT: ok, question answered so nvm
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#23
(01-11-2017, 10:55 PM)legend80 Wrote: EDIT: ok, question answered so nvm
where ?
Reply
#24
(01-11-2017, 11:42 PM)aakh1361 Wrote:
(01-11-2017, 10:55 PM)legend80 Wrote: EDIT: ok, question answered so nvm
where ?

Game loads and plays nearly perfectly for me (minus ~5 fps or so). This game should be moved over to "fully playable" now. Almost beat the entire game with 12/31 build - still working on it.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#25
Hi. This full playable on LLVM Vulkan for last builds of RPCS3
Reply
#26
(01-18-2017, 01:24 AM)AlexVS Wrote: Hi. This full playable on LLVM Vulkan for last builds of RPCS3

Hmmm, the emu just hangs when I select LLVM (recompiler). Fine with 'fast interpreter'.

Wonder what the diff is with your config. What libs do you have enabled? Any other setting maybe that can help me use the (faster) recompiler?
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#27
It doesn't actually hang, it's compiling. Wait 5 minutes and the game will start.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#28
(01-18-2017, 04:39 AM)legend80 Wrote: What libs do you have enabled? Any other setting maybe that can help me use the (faster) recompiler?
LIBs:
atxdec, jpgdec, l10n,
pamf, resc, rtc, sail,
sail_avi, spurs, sre
---
PPU - LLVM
SPU - ASMJIT
api - Vulkan
audio - Xaudio2
Reply
#29
(01-18-2017, 02:06 PM)AlexVS Wrote:
(01-18-2017, 04:39 AM)legend80 Wrote: What libs do you have enabled? Any other setting maybe that can help me use the (faster) recompiler?
LIBs:
atxdec, jpgdec, l10n,
pamf, resc, rtc, sail,
sail_avi, spurs, sre
---
PPU - LLVM
SPU - ASMJIT
api - Vulkan
audio - Xaudio2
don't Run for Me


Attached Files
.7z   RPCS3.7z (Size: 66.5 KB / Downloads: 197)
Reply
#30
(01-18-2017, 02:55 PM)aakh1361 Wrote: don't Run for Me
I tried "X-Men" on Windows7 and Windows10. For Windows7 works only audio-OpenAL (i dont know why), but game works is fine. It may be what the hardware conflicts. For example I can not run "Dragon Crown", for any settings 'black screen' or 'black screen' with sound Confused but people write that they have started
Intel i3-3240 3.4GHz, GTX 750ti 2GB, RAM 8GB / Windows 10 x64 Pro
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)