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White Knight Chronicles II [BCES01085]
#1
Tested on modded build v0.0.1-9916f0e5 (PR #2326). Stuck on loading screen after starting new game. Make sure to decrypt .sdat files before running game. Requires minor hack in cellNetCtl.cpp to bypass unimplemented functions

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellNetCtl); return CELL_OK;

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx


Attached Files Thumbnail(s)
           
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#2
Stuck here after choosing WKK2 on openGL or vulkan (both interpreter and recompiler)
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

.zip   RPCS3.zip (Size: 1.61 MB / Downloads: 145)

   
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