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02-05-2017, 12:57 AM
(This post was last modified: 02-05-2017, 12:58 AM by Annie.)
·E {PPU[0x1000000] Thread (main_thread) [0x00105cf4]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
Test again with latest master as that has been fixed with a big code refactor.
Game may still hang for other reasons though.
Also, I can't find a809f334 commit anywhere, what's that build?
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02-05-2017, 01:08 AM
(This post was last modified: 02-05-2017, 01:14 AM by Annie.)
I am, latest build was a core refactor with 2k lines changed.
For example, Super Turbo Fighter went back to Playable from a Black Screen spamming CELL_ETIMEDOUT on latest master.
Edit: Just tested this, issue is an unimplemented RSX instruction and failure in shader compiler
Vulkan
E {rsx::thread} RSX: Unimplemented TEX_SRB instruction: UPG
ERROR: 0:213: '' : syntax error
ERROR: 1 compilation errors. No code generated.
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:475)
OpenGL
E {rsx::thread} RSX: Unknown/illegal instruction: 0x70 (forced unit 0)
E {rsx::thread} RSX: Failed to compile shader: Fragment shader failed to compile with the following errors:
ERROR: 0:283: error(#132) Syntax error: "{" parse error
ERROR: error(#273) 1 compilation errors. No code generated
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
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Thanks, then I'll test next games with latest build.
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I've merged your thread with the existent one, please pay attention while posting new threads
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It wasn't in compatibility list, but OK, I will.