This game should in theory be perfectly playable now, working music, and no hanging or crashes. Can someone play for a bit and confirm?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
The Guided Fate Paradox [BLUS31312]
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This game should in theory be perfectly playable now, working music, and no hanging or crashes. Can someone play for a bit and confirm?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-08-2017, 05:18 PM
(This post was last modified: 02-08-2017, 05:41 PM by digitaldude.)
I can't even get it to play intro on lastest build.
Edit: okay I removed every LLE except the 4 main ones and it's working. Edit2: I used the LLE from awakened fates now. Edit3: so what did you want to know specifically if the music works? cause it seems all working. Edit4: I looked at dante video and the only difference seems to be that I can see the opening intro movie and his video doesn't have it only loading screen. (02-08-2017, 05:18 PM)digitaldude Wrote: I can't even get it to play intro on lastest build. Is music and voice acting working? Can you play the game for a bit, do some battles etc without crashing? When you respond, post the log file and LLE modules used, I will update OP with current information.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-08-2017, 07:43 PM
rpcs3-v0.0.1-2017-02-08-6c372d17_win64
- libac3dec.prx - libac3dec2.prx - libadec.prx - libadec2.prx - libadec_internal.prx - libat3dec.prx - libatrac3plus.prx - libatxdec.prx - libdmux.prx - libdmuxpamf.prx - libfiber.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libfs.prx - libmp3dec.prx - libpamf.prx - libpngdec.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx Yes yes everything work sound, music, no crashes, can save/load. Only thing is my fps is low(like in the low teens ingame, sometimes single digits) and sound is garbled I assume this is cause the fps right? Anyway I think it's completely playable but maybe have someone with better cpu test it.
02-08-2017, 10:46 PM
(02-08-2017, 07:43 PM)digitaldude Wrote: rpcs3-v0.0.1-2017-02-08-6c372d17_win64 Nice, but you should always use the SPU recompiler, and if it works, the PPU recompiler. Retest with both recompilers, how does it perform, and is it stable?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-09-2017, 09:46 AM
(This post was last modified: 02-09-2017, 09:50 AM by digitaldude.)
There is no difference between any settings, it's the same on all of them. And yes it's stable I never had it crash any time I tested it.
Another thing, I tried playing again said my savedata is broken and then when I go to load a game it just crashes. So not playable?
02-15-2017, 08:14 AM
rpcs3-v0.0.1-2017-02-14-63169d76_win64
libadec.prx libatrac3multi.elf (prx, sprx) libatrac3plus.prx (sprx) libatxdec.prx libdmux.prx libdmuxpamf.prx libfs.prx libl10n.prx libmp3dec.prx (sprx) libmp3enc.sprx libmp3sdec.sprx libpamf.prx libresc.prx librtc.prx libsre.prx PPU - Recompiler SPU - Recompiler 1280x720, OpenGL, GTX 550Ti, FX 8320, 16 RAM All going fine, FPS Slightly higher than PPU Interpreter, but my GPU can't achieve fuul speed everywhere. Saves are working, i passed 1st part of story, no crashes. i think, it can be moved to playable.
AMD FX-8320 (4,3Ghz), GTX 550Ti 1GB, Kingston 4Х4GB 1600Mhz, Vertex 4 128GB, Windows 10 Pro 64Bit
02-15-2017, 01:53 PM
Can you load the save file after restarting RPCS3?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
02-15-2017, 02:12 PM
(02-15-2017, 01:53 PM)ssshadow Wrote: Can you load the save file after restarting RPCS3? Yes, and all fine then.
AMD FX-8320 (4,3Ghz), GTX 550Ti 1GB, Kingston 4Х4GB 1600Mhz, Vertex 4 128GB, Windows 10 Pro 64Bit
02-15-2017, 04:16 PM
Moving thread to playable, thanks for testing.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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