Audio:
Dump to file: false
Convert to 16 bit: false
Renderer: XAudio2
Core:
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
Load liblv2.sprx only: false
Hook static functions: false
SPU Decoder: Recompiler (ASMJIT)
PPU Threads: 2
PPU Decoder: Interpreter (fast)
Input/Output:
Pad: XInput
Camera: Null
Keyboard: Null
Mouse: Null
Camera type: Unknown
Video:
Aspect ratio: 16x9
Renderer: OpenGL
Read Color Buffers: false
Debug output: false
Debug overlay: false
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Read Depth Buffer: false
Resolution: 1280x720
Frame limit: Auto
Log shader programs: false
VSync: false
Use Legacy OpenGL Buffers (Debug): false
Write Depth Buffer: false
Write Color Buffers: false
F {PPU[0x1000000] Thread (main_thread) [0x012d31bc]} struct vm::access_violation thrown: Access violation reading address 0x18
I entered the wrong log here, just skip to the next post.
Dump to file: false
Convert to 16 bit: false
Renderer: XAudio2
Core:
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
Load liblv2.sprx only: false
Hook static functions: false
SPU Decoder: Recompiler (ASMJIT)
PPU Threads: 2
PPU Decoder: Interpreter (fast)
Input/Output:
Pad: XInput
Camera: Null
Keyboard: Null
Mouse: Null
Camera type: Unknown
Video:
Aspect ratio: 16x9
Renderer: OpenGL
Read Color Buffers: false
Debug output: false
Debug overlay: false
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Read Depth Buffer: false
Resolution: 1280x720
Frame limit: Auto
Log shader programs: false
VSync: false
Use Legacy OpenGL Buffers (Debug): false
Write Depth Buffer: false
Write Color Buffers: false
F {PPU[0x1000000] Thread (main_thread) [0x012d31bc]} struct vm::access_violation thrown: Access violation reading address 0x18
I entered the wrong log here, just skip to the next post.
Novo no RPCS3? Não seja BR, tome alguns links úteis:
RPCS3 para recém-chegados
Diretrizes para novos jogos
Vocabulário na emulação
i7-2600k ~4.5Ghz|GTX 1080 STRIX OC|24GB RAM
RPCS3 para recém-chegados
Diretrizes para novos jogos
Vocabulário na emulação
i7-2600k ~4.5Ghz|GTX 1080 STRIX OC|24GB RAM