Booting VSH in Jpcsp
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02-21-2017, 06:12 PM
hi
I Add Files in First Post topic and Add "--VSH" to Bat file but after start Show Me Error are where problem ? (02-21-2017, 06:12 PM)aakh1361 Wrote: hiAfter starting Jpcsp (with the "--vsh" option in the bat file), you just need to press the "Run" button. No need to load any further file. As mentionned in the first post, take the files from a PSARDUMP on your PSP, they are decrypted. Do not take the files from the flash0 on your PSP, they are still encrypted.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
02-24-2017, 12:15 AM
It would be nice if PSARDUMP would work with version 6.61 (only extracts the files, doesn't decrypt them) even though there aren't a lot of differences in comparison to version 6.60 as shown in uOFW.
03-23-2017, 02:40 PM
can't run any games!
Code: Running Jpcsp 64bit... (03-23-2017, 02:40 PM)onelight Wrote: can't run any games!Could you please post a complete INFO log file? It seems that there is an issue before that exception as the game is trying to allocate memory with an incorrect partitionId. The best would be to enable the DEBUG log level just before (2-3 seconds) the exception is being displayed. Thank you! EDIT: the exception should be fixed in ed61cef, but I still would like to see the log file to follow-up on this behavior.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
03-25-2017, 12:42 PM
(03-24-2017, 10:11 AM)gid15 Wrote:(03-23-2017, 02:40 PM)onelight Wrote: can't run any games!Could you please post a complete INFO log file? It seems that there is an issue before that exception as the game is trying to allocate memory with an incorrect partitionId. The best would be to enable the DEBUG log level just before (2-3 seconds) the exception is being displayed. log.7z (Size: 84.66 KB / Downloads: 201) I will try ed61cef later
03-26-2017, 11:26 AM
Code: 20:37:34 DEBUG hle.ModuleMgrForKernel - user_main_19 - sceKernelLoadModuleToBlock path=0x0800A61C('flash0:/kd/libatrac3plus.prx'), blockId=0x34, unknown1=0x09FFF5E0, unknown2=0x0, optionAddr=0x00000000 Just try to delete flash0/kd/libatrac3plus.prx.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Test with r0f72f42, using flash0 files but not Booting VSH.
except libatrac3plus.prx, I also delete sc_sascore.prx, if sc_sascore.prx was load it will loss some sound. jpcsp using the native dialogs for save-load system but most of save was broken except the one which create by native dialogs GVG NEXT PLUS can't save game or load save. native dialogs for input system working as well (but I didn't need/like this one) crash when try Ad-Hoc Multiplayer Edit: blank screen when op is playing. LOG GVG-log.zip (Size: 544.33 KB / Downloads: 203) AKB-GD crash AKB-log.txt (Size: 122.41 KB / Downloads: 162) if you keep native dialogs for a few time, JPCSP might be freeze freeze log.zip (Size: 181.97 KB / Downloads: 200) after delete libatrac3plus.prx and sc_sascore.prx, 魔法少女リリカルなのはA's PORTABLE -THE GEARS OF DESTINY- still missing sound effect can join Adhoc lobby. Adhoc log.zip (Size: 233.63 KB / Downloads: 183)
03-30-2017, 07:14 AM
Just to avoid confusion: the currently only supported PSP prx files are those described in the first post of this thread. The other prx files are still partially/completely untested from my side and definitively need more work so that they are working.
I just wanted to avoid disappointment from your side when trying all prx files. But test reports are always welcome
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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