03-27-2017, 08:24 AM (This post was last modified: 03-29-2017, 07:15 PM by Annie.)
I tried on a whim the same settings and stuff with the Kd-11, firmware, and sandy bridge bug fix and conveniently this game was able to boot. But Alas an error I don't get stops it from getting to the title page.
Attached is the log file. This should be on a different thread I know but I don't think a thread ever exists.
He told me about this as a solution to the Legend of Heroes Trails of Cold Steel, and I tried the same thing here with Graces. The log file was attached on my first post.
03-30-2017, 02:12 PM (This post was last modified: 03-30-2017, 02:14 PM by jazjaz36.)
(03-30-2017, 12:41 PM)ssshadow Wrote: See, you should have said so in the first post (that is hw accelerated blit engine branch by kd-11)
Provide some screenshot(s) and I'll move the thread.
Yeah, I should've said that you were the one who gave it I still had the game gathering dust on my PC so I might as well try the process you said on it. Alas its still not working. There goes my hopes again but at least I know that my inferior video card might be able to play it.
Anyway you're going to move it to where? Bootable? I suppose no one else can test this to magically make it playable huh? XD. Anyway please put it in the compatibility page too. I can't help but notice that this game isn't even there.
PS. Using PPU Decoder (LLVM) the screen just shows half. (the other half is just white). Using PPU Decoder Interpreter makes it full screen.
05-28-2017, 05:19 PM (This post was last modified: 05-28-2017, 05:21 PM by Annie.)
Compress the log before uploading and upload on the forums if possible, downloading uncompressed text is waste of bandwidth
Don't create duplicated threads. Merging.
Desktop:Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux Laptop:Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop:FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
As of a few builds ago, now boots in-game with slow to medium FPS in combat, high FPS on the world map (even if the emulator show otherwise). Few graphical bugs here and there but nothing major.
Renderer: OpenGL
PPU and SPU: Recompilers and Interpreter (Fast) both goes in-game at about the same speed, maybe a ~2 FPS difference.
Strict Rendering Mode option must be enabled, otherwise almost not texture loads.
Game does not boot with Vulkan and Recompiler but does boot (audio only) and goes in-game with Interpreter (Fast).
First log is with OpenGL+Recompiler, second log is with Vulkan+Interpreter (Fast).