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03-30-2017, 09:12 PM
(This post was last modified: 03-30-2017, 10:17 PM by Sakimotor.)
After a fresh install, the game gives me the following error :
"Unimplemented syscall sys_ss_access_control_engine -> CELL_OK."
then another fatal error comes !
"---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault writing location 0000000000000000 at 0000000000000000.
Instruction address: 0000000000000000.
RPCS3 image base: 0000000000010000.
HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------
"
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The "error" sys_ss_access_control_engine is irrelevant, "every" game has it.
Sorry, I have absolutely no idea why it doesn't work for you. Maybe try this build:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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hey guys i'm new at this and i've this problem
i installed the emulator as the QuickGuide said
then i run the game and doesn't show anything but a black screen
and in the log section it stops in one line every single time
"S {SPU[0x2000005] Thread (CriSr thread)} SPU: Function detected [0x1e1b8-0x1e1fc] (size=0x44)"
And there's an error (i realized it because is a red line) in:
"E {PPU[0x1000000] Thread (main_thread) [0x00a84efc]} 'sys_spu_thread_group_destroy' failed with 0x8001000a : CELL_EBUSY"
and a pink line
"F {PPU[0x1000011] Thread (_cellsurMixerMain) [0x00ad30cc]} MEM: Access violation reading location 0x0"
Sorry for my bad english
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You have to try more than once. It could randomly crash.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(03-24-2017, 12:42 AM)ssshadow Wrote: (03-24-2017, 12:00 AM)fenix71 Wrote: (03-23-2017, 11:23 PM)ssshadow Wrote: This thread is about the US disc version "BLUS30428" and that is what was tested, so yes it could matter. Historically the PSN version didn't even boot but I guess the PSN fixes for Demon's Souls helped it...
Maybe it was already mentioned, but surely the game runs stable (and slow) with PPU and SPU interpreters at least?
Yes I have nearly always 30 FPS with no graphics or sounds glitches with PPU and SPU Fast interpreters and DX12, and no freeze at all, but recompilers are laggy and sounds are crackly and sometimes the sounds stop and the game don't load any further screens than the main menu
Must be some really unfortunate sync issue. But at least the game runs at full speed for you regardless
Good news I made a fresh install with the master build 4274 and now it runs very well ingame with Recompiler PPU and SPU :
OpenGL : always 30 FPS but graphical glitches (polygon meshes) perfect sounds
Vulkan : ~20 FPS with perfect graphics perfect sounds
DX12 : always 30 FPS with perfect graphics perfect sounds
GOOD WORK GUYS THANK YOU !
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---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000018 at 000000000059ce84.
Instruction address: 000000000059ce84.
Function address: 000000000059ce60 (base+0x58ce60).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------
Getting this error everytime I try to run with recompiler (LLVM) and recompiler (ASMJIT). I can run the game okay whenever using recompiler and fast interpreter, however the sound is quite dodgy and is out of sync with the gameplay. I hear no sound whatsoever when running recompiler and precise interpreter.
Using a I7-860 CPU and an HD 6970 GPU. Latest firmware straight from Sony website.
If any other information is necessary I can provide it.