02-18-2017, 03:32 PM
Running mostly fine on 65104b5 (most recent master build from 2017/02/17)
Settings:
PPU: Interpreter (fast)
SPU: Interpreter (fast)
Video: OpenGL (no options checked)
Libraries used:
libadec
libatrac3plus
libatxdec
libavcdec
libdmux
libdmuxpamf
libl10n
libpamf
libresc
libsail
libsre
libvdec
(text mostly copied from a previous post because the master build shows the exact same results as the WIP build I used earlier)
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The precise PPU Interpreter doesn't result in anything different than using the fast one, so I stayed with the fast one.
Music is only working when using the fast SPU Interpreter. Using the precise Interpreter or the Recompiler results in no music but everything else still working.
Videos play very slowly, constantly stopping and resuming, but might run perfectly on high-end machines since there doesn't seem to be a problem while playing them.
In-Game constantly at 60fps, even when skipping through the game quickly.
DirectX crashes randomly (Console says F without actually putting out an error message and pressing the Stop button crashes rpcs3).
Vulkan can't display a lot of graphics in-game, but seems to be working fine otherwise.
The game seems to constantly replace random parts of textures with what seems like a screenshot of the game itself. This can even happen to text, where a symbol can be replayed in the same way sprites and parts of backgrounds can be.
Making a save and loading it directly afterwards will remove all glitches which were on screen at the time of saving (maybe the game reloads all textures).
Loading from the same spot under the same conditions will always result in the exact same textures being glitched out, so it seems to happen in a regular interval.
-----
I have further uploaded a video to show that the game seems to be fully functional and to show the graphical glitches.
Really impressed by the emulator by the way, you guys are doing some amazing work here.
Settings:
PPU: Interpreter (fast)
SPU: Interpreter (fast)
Video: OpenGL (no options checked)
Libraries used:
libadec
libatrac3plus
libatxdec
libavcdec
libdmux
libdmuxpamf
libl10n
libpamf
libresc
libsail
libsre
libvdec
(text mostly copied from a previous post because the master build shows the exact same results as the WIP build I used earlier)
-----
The precise PPU Interpreter doesn't result in anything different than using the fast one, so I stayed with the fast one.
Music is only working when using the fast SPU Interpreter. Using the precise Interpreter or the Recompiler results in no music but everything else still working.
Videos play very slowly, constantly stopping and resuming, but might run perfectly on high-end machines since there doesn't seem to be a problem while playing them.
In-Game constantly at 60fps, even when skipping through the game quickly.
DirectX crashes randomly (Console says F without actually putting out an error message and pressing the Stop button crashes rpcs3).
Vulkan can't display a lot of graphics in-game, but seems to be working fine otherwise.
The game seems to constantly replace random parts of textures with what seems like a screenshot of the game itself. This can even happen to text, where a symbol can be replayed in the same way sprites and parts of backgrounds can be.
Making a save and loading it directly afterwards will remove all glitches which were on screen at the time of saving (maybe the game reloads all textures).
Loading from the same spot under the same conditions will always result in the exact same textures being glitched out, so it seems to happen in a regular interval.
-----
I have further uploaded a video to show that the game seems to be fully functional and to show the graphical glitches.
Really impressed by the emulator by the way, you guys are doing some amazing work here.