Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
(02-06-2017, 03:37 PM)digitaldude Wrote: So the number of threads you have is the most important part for emulation?
I mean a 5 ghz Kaby Lake i7 will probably be 2-3 times faster than my ~2,5 ghz Sandy Bridge i7...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 1
Threads: 0
Joined: Jun 2017
Reputation:
0
this game works for me, albeit slowly, i managed to beat two battles in the main story so far at around 11-20fps.
Posts: 1
Threads: 0
Joined: Jul 2017
Reputation:
0
game is still stucking when i try to begain battle please work hard to make it playable pleaase
Posts: 3
Threads: 0
Joined: Jul 2017
Reputation:
0
sup guys! I manage to get the game at 30fps solid on every menu while on volkan was at 15~20ish... dx12 worked super well 30fps solid! but I still can't go pass stage select... for some reason after I select the stage game just stays there it wont go further, no error msg, no nothing.. screen just goes darker and wont move from there. Any ideas?
My system:
i7 7700k oc to 5.0
32gb of ddr4
gtx 950
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
post the log file
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
Use PPU LLVM and OpenGL or Vulkan. Never ever DX12, it is deprecated.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)