The trial game is considered playable as of revision 82641cf. I made a video to display the various performance and graphics issues the emulator has with the game:
https://www.youtube.com/watch?v=kWyuOFZaFLc
Code:
Configuration / Video
(X) Use OpenGL Renderer (Default)
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
Video Timestamps:
0:10-0:17 Developer Credits aren't bright enough compared to
PSP output (from 1:15-1:26)
0:29-1:50 Starting battle (choppy performance on character introductions and during the fight)
0:40-1:50 HUD and other graphics may disappear from time to time until the end of the battle, certain elements such as characters pulling back their weapon or performing a flash step is too dark
1:51-1:59 There should be a full screen fade-in but instead displays three triangles (left is the darkest and the right is clear), after pressing Circle there should be a full screen fade-out but has the same issue (2nd Screenshot)
The UMD ISO/CSO Browser doesn't play the ICON1.PMF and instead displays ICON0.PNG (1st Screenshot). If the game is loaded from VSH, the ICON1.PMF will load, but has occasional audio popping. I believe the graphics issues with this game series started in
r3259 (c7d92ef).