This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Secret Agent Clank - USA - UCUS98697
#1
With Media Engine enabled game stuck at playing first video (playing same video again).

r2367
Code:
1941 [GUI] INFO  emu - Java version: 1.7.0 (1.7.0-b147)
1942 [GUI] INFO  emu - Jpcsp v0.6
1949 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98697
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = Secret Agent Clank™
probably homebrew? false
1956 [GUI] DEBUG hle - Loading HLE firmware up to version 395
2243 [GUI] DEBUG hle - Loading HLE firmware up to version 395
2303 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x16F690, addr=0x08804000: returns 0x08804000
2308 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2308 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2309 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2310 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2310 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2311 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2452 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2473 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2474 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2474 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2474 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2476 [GUI] INFO  ge - Only GE Graphics: false
2550 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2550 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2791 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
2798 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2802 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2807 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2811 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2815 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2819 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2823 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2827 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2831 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2835 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2839 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2842 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2846 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2850 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2854 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2858 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2905 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
2906 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2908 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
2911 [GUI] INFO  emu - Configuration / Region
2912 [GUI] INFO  emu -     Language                                 [English]
2913 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2913 [GUI] INFO  emu -     Daylight savings:                        [Off]
2913 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2913 [GUI] INFO  emu -     Time format:                             [24H]
2914 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2914 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2914 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2915 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2915 [GUI] INFO  emu - Configuration / Video
2915 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2915 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2916 [GUI] INFO  emu -     [ ] Use vertex cache
2916 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2916 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2916 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2916 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2917 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
2917 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2917 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2917 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2918 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2918 [GUI] INFO  emu - Configuration / Audio
2918 [GUI] INFO  emu -     [ ] Disable audio threads
2918 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2918 [GUI] INFO  emu -     [ ] Disable audio blocking
2919 [GUI] INFO  emu - Configuration / Memory
2919 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2919 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2919 [GUI] INFO  emu - Configuration / Media
2920 [GUI] INFO  emu -     [ ] Use Media Engine
2920 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2920 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2920 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2921 [GUI] INFO  emu - Configuration / Compiler
2921 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2921 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2921 [GUI] INFO  emu -     [3000] Maximum method size
2921 [GUI] INFO  emu - Configuration / Crypto
2922 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2922 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2922 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2922 [GUI] INFO  emu - Configuration / Display
2922 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2923 [GUI] INFO  emu -     Resolution:                              [Native]
2923 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2923 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2992 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2993 [GUI] INFO  ge - OpenGL version: 4.1.0
2993 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2993 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2993 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3000 [GUI] INFO  ge - Using VBO
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3034 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3070 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3070 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3071 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE to Textures instead of Memory, Ignore invalid memory access


Attached Files Thumbnail(s)
           

.zip   UCUS98697_r2367_dynarec_info_video_memory_hacks.zip (Size: 20.95 KB / Downloads: 144)
Reply
#2
Settings updated, thread moved.
Reply
#3
using r 3090
still goes ingame
screen looks a bit foggy
could be due to
11:13:58 WARN ge - GUI - UNSUPPORTED: Both different SFIX (0x969696) and DFIX (0x0A0A0A) are not supported (blend equation=0), approximating with 0x969696/0x000000
but other than that no problems so far
can be moved to playable
here is an info log


Attached Files
.zip   log.zip (Size: 204.62 KB / Downloads: 137)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)