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Skate 3 [BLUS30464]
#51

Tested with the 7/13 blog build.

ppu/spu recompiler, vulkan.

Runs nearly full speed in the training grounds (not the main environments).
Intel Core i5-7600k
EVGA GTX 970 SSC
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#52
Using DXD12 renderer I got this in log:
"F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185)"
and I got a freezed black screen and when I close the game ,RPCS3 stop responding.
the game runs in opengl 4.5 renderer but with 15 fps

specs:
Intel® Core™ i5-3230M CPU @ 2.60GHz | SSSE3 Supported | 4 Threads | 8 GB RAM
Nvidea GeForce 710m 2gb Vram
Reply
#53
Tested with 07/20 build.
Recompiler, Vulkan
Got almost 60 fps in some training areas :-D
PROOF
Reply
#54
Missing logs. Don't use D3D12, it's not maintained.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#55
It gets quite far for me (logos play fine, menu works fine, etc) but the graphics go a bit crazy once you get properly in-game.

The player is a crazy blue beam of light which is glitching all over the place and the camera appears to be under the ground - https://youtu.be/R4qM6QX4TjY?t=111

That's using LLVM/ASMJIT and Vulkan. Log attached (Edit: Log not attached, even 7z'd it's larger than the forum's small limit of 2MB).

The log (whilst this is happening) appears to be almost exclusively...
{rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZPASS_PIXEL_CNT
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#56
Upload log to mega.nz or something, or split the archive into parts.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#57
Managed to make it fit by just not letting the game run for as long. Here's the log.


Attached Files
.7z   rpcs3-skate.7z (Size: 1.08 MB / Downloads: 141)
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