(08-09-2017, 06:04 PM)Caudecius Wrote: Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions.Can you please explain how to use the patch.
I have the patch from https://github.com/RPCS3/rpcs3/issues/30...-320465335 applied, so i haven't found any problems at all.
Settings:
RPCS3 v 0.0.3-5601-31ec0053 Alpha
CPU
____________________________
PPU Decoder: Recompiler (LLMV)
SPU Decoder: Recompiler (ASMJIT)
*Enable SPU loop Detection
GPU
____________________________
Renderer: Vulkan
Resolution: 1920x1080
Framelimit: Off
*Invalidate Cache Every Frame
*Use GPU Texture Scaling
*Strict Rendering Mode
Spec:
____________________________
CPU: i7-7700
GPU: Radeon R9 270X
RAM: 8Gb DDR4 HyperX 2666Ghz
____________________________
This video shows how fluid is the game running with these specifications.
Dragon's Crown [BLUS30767]
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08-09-2017, 08:41 PM
Of course.
1) First you need to download the patch file Nekotekina made, here: https://gist.github.com/Nekotekina/14c6c...fab87a43ec Simply download as a .zip, unzip and put it in the same folder you have RPCS3.exe . 2)Then, you'll need to insert these codes https://github.com/RPCS3/rpcs3/issues/30...-320465335 Just open the patch file with notepad and paste the lines in the apropriate place. For instace, this is my patch file with the proper code lines: ___________________________________________________________ SPU-dcc6159bd7531f6fec845c48edfc863ff439c7d4: &D3 - [be32, 0x1068, 1] - [be32, 0x1d84, 1] - [be32, 0x3274, 1] SPU-b7b6614b66e1d905e8e3a5600e8c682a3bfcb8f0: &D4 - [be32, 0x1870, 1] - [be32, 0x304c, 1] - [be32, 0x3720, 1] SPU-0b24950a93399c14fc96f4165f7d395d3cd424c1: &DD2 - [be32, 0x1720, 1] - [be32, 0x3c48, 1] - [be32, 0x42a8, 1] SPU-3782760a045df10d95e24648fc7b7037bf635f52: &TGFP - [be32, 0x51f4, 1] - [be32, 0x556c, 1] PPU-60f7a7f5e0de894da8e5de235609228c40e70197: #DC BLUS30767 Sync Fix - [be32, 0x5BCA18, 0x63C30000] - [be32, 0x5BCA1C, 0x4BFFF829] - [be32, 0x5BCA20, 0x38600045] - [be32, 0x5BCA24, 0x4832BA7D] - [be32, 0x5BCA28, 0xE8410028] - [be32, 0x5BCA2C, 0x80BE01D8] - [be32, 0x5BCA30, 0x38800000] - [be32, 0x5BCA34, 0x90A30000] # old hashes for backward compatibility spu-6f4bb7f45ec965ad714e61e20af1bd2c0eb34ac9: *D3 spu-d66b1cd09e2bee11bdadb2f9d620d7a19a5e64d9: *D3 spu-081a87bfa560fb6e30472c49a9f1a242dfa7fe5f: *D3 spu-386949c5a2ac1ce301a88c034c1dcf56971b036a: *D4 spu-ae7746989348136f4e7b550a69ef0a5fee41d692: *DD2 spu-f1c515906928b0b7ba99c506d7b42934b427f9fe: *TGFP _____________________________ There you go. Of course, you can't change the extension .yml to open the file in notepad, remember that.
i7-7700 3,6Ghz | Radeon R9 270X | 8Gb RAM HyperX 2666MHz | Asus PRIME B250M PLUS
Running on GTX 460 |4GB Ram 1600|i5-2400 3,4 GHz
Thank you Caudecius for the explanation.It runs at about 30-40 fps and drops to 10 when i go to battle or some heavy cutscene happens.Audio stutter is prevalent but not unplayable. Definitely playable. Forgot to add OpenGL. Vulkan supported only after GTX 600 seres ;_; In the future i may slap in the gtx 580 i have and post results. Also i OC my cpu to 3,5 without overvolting and there was a slight improvement like some stutters disapered when i reach 3,8 will post results.
08-10-2017, 01:07 PM
RIP OpenGL performance...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(08-09-2017, 06:04 PM)Caudecius Wrote: Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions. Strange runs with full 60 fps everywhere here on a stock I5 4460 and a Gtx 1070, with your CPU you shouldn't have any fps dips .
08-10-2017, 07:47 PM
Quote:Strange runs with full 60 fps everywhere here on a stock I5 4460 and a Gtx 1070, with your CPU you shouldn't have any fps dips . Dunno, maybe is the GPU, but it shouldn't affect performance that high. But the dips are only in the town/ transitions, no real problem gameplay wise. ¯\_(ツ)_/¯
i7-7700 3,6Ghz | Radeon R9 270X | 8Gb RAM HyperX 2666MHz | Asus PRIME B250M PLUS
Bad news dlc update to 1.06 doesn't work. I installed the .pkg it compiled something new and from then it stopped playing just hangs at "initialized audio".Will have to somehow revert the dlc.
!!edit:Cna you use direct x 12 with this game? i have a 580 just lying around and it supports directx 12. It does not support direct X 12 nor did i see ant improvement in fps,opengl is obsolete.
08-18-2017, 11:04 AM
(08-14-2017, 01:44 PM)theo1996 Wrote: Bad news dlc update to 1.06 doesn't work. I installed the .pkg it compiled something new and from then it stopped playing just hangs at "initialized audio".Will have to somehow revert the dlc. Nah D3D12 is dead, get a card which supports Vulkan. I assume they will remove D3D12 soon here as well like Dolphin allrdy did.
08-18-2017, 02:53 PM
(08-14-2017, 01:44 PM)theo1996 Wrote: Bad news dlc update to 1.06 doesn't work. I installed the .pkg it compiled something new and from then it stopped playing just hangs at "initialized audio".Will have to somehow revert the dlc. Did you delete shader cache? If not, try it, sometimes helps.
I recently switched to a ryzen 5 1600
THe performance is pretty good now at 55+ fps at most times but the audio become very broken again for me. are there some Settings i can try that change this? I also added the patch. edit: the latest version runs fine now! I'll put a video on youtube later. |
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