Posts: 3
Threads: 2
Joined: Feb 2014
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i5 4670k @stock
ASRock Z87 Extreme 4
MSI R9 290 @977/1250
2x4GB 2400Mhz CL11
Posts: 2,485
Threads: 77
Joined: Dec 2013
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Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 135
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With Null renderer you can reach the menu, with ogl\vulkan\dx12 you get vertex shader error on latest master. (gonna open an issue for that)
PC: i5-4690K | RX 480 | 16GB RAM
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Reaches menus with 60 fps seemingly perfect but fails to load a new world or the tutorial. Nothing happens and the progress bar is stuck at 0 % even if the background keeps moving and such.
1280x720 openGL with SPU & PPU recompiler.
LLE:
- libjpgdec.prx
- libl10n.prx
- libpngdec.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
minecaftlog.7z (Size: 41.09 KB / Downloads: 200)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 28
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I woud say this is Playable, but there is no story so how to determine if its ingame or playable.
Posts: 2,485
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Joined: Dec 2013
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Just play it as normal for a while. If it works it works.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Joined: Aug 2017
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BLES01976-[Minecraft PlayStation3 Edition] seems to be playable now.
Motherboard: Supermicro X8DTN
Two Intel Xeon CPUs with turbo 3.3GHZ 8 cores, 12MB cache
16GB DDR3 Ram
ATI R7 2GB
2TB HD
Posts: 2,485
Threads: 77
Joined: Dec 2013
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Attach a log file so I can move the thread and update compatibility database.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)