07-01-2010, 09:00 AM
Metal Gear Solid: Peace Walker - ULUS10509
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Okay, I found something out: Tested now with r1635 .
Enabled "Use vertex cache" and I'm getting a little further, but the emulator stops with this now: Code: 224872 [ringbuf] ERROR memory - read16 - Invalid memory address : 0xA112D90 PC=08DEAB18 The full log with enabled vertex cache in attachment. But when pushing the "stop"-Button after that, I am getting the Exception from above: Code: Running Jpcsp 64bit... Hm, and it does not matter, when I push the stop-button - I always get that exception when pushing it... (but only with this game) Besides, I am getting this Exception: Code: Running Jpcsp 64bit... When I enable " Ignore invalid memory access" I am getting even further... But the screen stays black, and when pushing the start button while seeing the black screen, I can enter my name...
07-19-2010, 05:27 PM
Since version 1687, the game does not even get into intro - the log is full of
Code: 8636 [Main] DEBUG runtime - RuntimeContext.jumpCall returning 0x88107c0 It seems, as if there's somewhere an endless loop... I attached log from 1686 and from 1687 in debug level, to be able to compare them.
07-20-2010, 03:44 PM
Code: 16887 Main_b DEBUG memory Reserving 51940 bytes at 08d64500 for module 'disc0:/PSP_GAME/USRDIR/modules/zlibdec.prx' Thanks for reporting which revision did broke the game!
I'm sorry, but it is not yet fixed in r1696 - same behaviour as before.
Log from r1696 is attached... EDIT: If you need a more detailed logfile, just tell me - I will create one. Nevertheless, thanks for your work.
Ok, somewhen between r1696 and the current (r1777) the startup behaviour has been fixed. But finally there are still some more problems.
After JPCSP seems to get into another endless loop. I saved the log until this position in the "info"-format, and after that I switched to "debug" so the log file doesn't get too big. The reset button still doesn't work for this game, so I guess that's why file splitting doesn't work: Code: Running Jpcsp 32bit... When I simply reload ("Load recent") the game without having pushed the "play"-button, I get the following exceptions: Code: Running Jpcsp 32bit... The log is in attachment, I hope, you can find out, why the game gets into an endless loop. If you need some more info, just tell me.
10-06-2010, 07:47 PM
Could you try this game again on r1781? Lately, there have been some fixes on a few ThreadMan bugs.
Sorry, no visible changes
A current log with r1781 is attached (I switched again to debug shortly before it gets into that loop) Another game, which seems to have the same issue is "Prince Of Persia Revelations" - it also just loads a short intro and gets into a ThreadMan-loop. I will post a logfile of that game into an extra Thread tomorrow.
10-13-2010, 07:09 PM
I get the following errors
Code: 19812 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x10 PSP_GE_LIST_END_REACHED
01-18-2011, 08:40 PM
Hi I'm new and with mine it tells me :"Detailed log unavailable" Can anyone expalain to me why?
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