This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tenshin Ranman: Happy Go Lucky - ULJM05634
#11
(03-08-2020, 06:40 PM)gid15 Wrote:
(03-08-2020, 05:07 PM)onelight Wrote: Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.
OK, it sounds like a timing issue. Could you please provide a log at INFO level with the following lines added to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpegbase'> <level value='trace' /> </logger>
<logger name='hle.sceVideocodec'> <level value='trace' /> </logger>
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='trace' /> </logger>
<logger name='hle.mp4msv'> <level value='trace' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='trace' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
<logger name='hle.sceGe_user'> <level value='debug' /> </logger>
Thank you!

http://www.mediafire.com/file/tsg5krxi5p...ky.7z/file
Reply
#12
(03-09-2020, 01:28 PM)onelight Wrote:
(03-08-2020, 06:40 PM)gid15 Wrote:
(03-08-2020, 05:07 PM)onelight Wrote: Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.
OK, it sounds like a timing issue. Could you please provide a log at INFO level with the following lines added to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpegbase'> <level value='trace' /> </logger>
<logger name='hle.sceVideocodec'> <level value='trace' /> </logger>
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='trace' /> </logger>
<logger name='hle.mp4msv'> <level value='trace' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='trace' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
<logger name='hle.sceGe_user'> <level value='debug' /> </logger>
Thank you!

http://www.mediafire.com/file/tsg5krxi5p...ky.7z/file
In order to try to understand the reason for the timing issue, could you please test this game on a real PSP using JpcspTrace with the following lines added into the configuration file JpcspTrace.config:
Code:
LogBufferLength 0x2000
sceMpegAvcCsc 0x31BD0272 5 !xxpdx
sceGeDrawSync 0xB287BD61 1 !d
sceCtrlReadBufferPositive 0x1F803938 2 !xx
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#13
(03-17-2020, 08:57 PM)gid15 Wrote:
(03-09-2020, 01:28 PM)onelight Wrote:
(03-08-2020, 06:40 PM)gid15 Wrote:
(03-08-2020, 05:07 PM)onelight Wrote: Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.
OK, it sounds like a timing issue. Could you please provide a log at INFO level with the following lines added to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpegbase'> <level value='trace' /> </logger>
<logger name='hle.sceVideocodec'> <level value='trace' /> </logger>
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='trace' /> </logger>
<logger name='hle.mp4msv'> <level value='trace' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='trace' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
<logger name='hle.sceGe_user'> <level value='debug' /> </logger>
Thank you!

http://www.mediafire.com/file/tsg5krxi5p...ky.7z/file
In order to try to understand the reason for the timing issue, could you please test this game on a real PSP using JpcspTrace with the following lines added into the configuration file JpcspTrace.config:
Code:
LogBufferLength 0x2000
sceMpegAvcCsc 0x31BD0272 5 !xxpdx
sceGeDrawSync 0xB287BD61 1 !d
sceCtrlReadBufferPositive 0x1F803938 2 !xx
Thank you!


.zip   log.zip (Size: 95.28 KB / Downloads: 162)
Reply
#14
Code:
19:24:13 DEBUG hle.sceMpeg - user_main - sceMpegAvcCsc mpeg=0x09FDF910, sourceAddr=0x092F0E80, rangeAddr=0x09FFF4F0, frameWidth=0x200, destAddr=0x09413D80
This game is decoding the video frames into RAM (0x09413D80) instead of usually VRAM. I have created a test application on a PSP (vramspeed.pbp) and found major speed differences when a texture is rendered from RAM as compared to VRAM.
I have tried to mimic the timing behavior in 8afa36f. This is producing good results using the test application.
Could you please try this game with this change to see if there is any impact?

The same changes have also been implemented into the external software renderer (watch the new build under the "Live Downloads" when available)
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#15
(03-26-2020, 05:11 PM)gid15 Wrote:
Code:
19:24:13 DEBUG hle.sceMpeg - user_main - sceMpegAvcCsc mpeg=0x09FDF910, sourceAddr=0x092F0E80, rangeAddr=0x09FFF4F0, frameWidth=0x200, destAddr=0x09413D80
This game is decoding the video frames into RAM (0x09413D80) instead of usually VRAM. I have created a test application on a PSP (vramspeed.pbp) and found major speed differences when a texture is rendered from RAM as compared to VRAM.
I have tried to mimic the timing behavior in 8afa36f. This is producing good results using the test application.
Could you please try this game with this change to see if there is any impact?

The same changes have also been implemented into the external software renderer (watch the new build under the "Live Downloads" when available)

It's better but still flashes some time
edit: add log
http://www.mediafire.com/file/4ck06kgpm6...og.7z/file
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)