(11-21-2020, 03:10 AM)onelight Wrote: LAN Multiplyer, proonlineSome games (not all) are using sceUtilityNetconfXXX to start the network. The HLE implementation of sceUtilityNetconfXXX is not yet working together with the LLE implementation of the network (flash0/kd/pspnet*.prx). So currently, if the game is using sceUtilityNetconfXXX , then utility.prx is also required. I will see if I can improve this combination.
cant join lobby with flash0/kd/pspnet_*.prx, without flash0/kd/utility.prx
If the game is not using sceUtilityNetconfXXX, then utility.prx is not required.
I knew you would test that combination, without utility.prx
Always include a complete log file at INFO level in your reports. Thanks! How to post a log