02-09-2021, 03:55 AM
This game was tested with revision 5c381c50. There are several issues with running this game on the emulator:
1) Performance during gameplay is around 5 - 10 FPS on either graphics backend. Is there anything to analyze that can possibly help with performance?
2) When the opening video is being played, the following message appears:
I added a log that included the following but I don't see any sceAtrac3plus being played during the opening video:
3) On OpenGL, the following messages appear endlessly during gameplay:
See the 1st, 2nd, and 3rd Screenshot (OpenGL without "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Enable the shader implementation for the "Color Mask" (more accurate but slower)") at how the foreground/background looks:
Once both options are enabled, the warnings don't appear anymore but everything looks extremely worse off (parts of text is missing and certain things can't be seen with OpenGL with "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Enable the shader implementation for the "Color Mask" (more accurate but slower)"):
The game displays properly on External Software Renderer in races for the most part but the performance is similar to OpenGL (around 5 - 10 FPS).
1) Performance during gameplay is around 5 - 10 FPS on either graphics backend. Is there anything to analyze that can possibly help with performance?
2) When the opening video is being played, the following message appears:
Code:
17:48:35 WARN atrac3plus - ScePsmfPlayerDecodeThread - GHA Phase shifting
I added a log that included the following but I don't see any sceAtrac3plus being played during the opening video:
Code:
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger>
3) On OpenGL, the following messages appear endlessly during gameplay:
Code:
16:25:05 WARN ge - GUI - Unimplemented Blue color mask 0x0F
...
16:25:06 WARN ge - GUI - UNSUPPORTED: Both different SFIX (0x1C1C1C) and DFIX (0x404040) are not supported (blend equation=0), approximating with 0x000000/0x404040
Once both options are enabled, the warnings don't appear anymore but everything looks extremely worse off (parts of text is missing and certain things can't be seen with OpenGL with "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Enable the shader implementation for the "Color Mask" (more accurate but slower)"):
The game displays properly on External Software Renderer in races for the most part but the performance is similar to OpenGL (around 5 - 10 FPS).