11-10-2011, 07:33 AM
bsnes is a Nintendo, Super Nintendo, and Game Boy Color emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.
http://byuu.org/
Changes :
http://byuu.org/
Changes :
Quote:This release adds preliminary Game Boy Color emulation. Due to lack of technical information, this is undoubtedly the least stable module I provide at this time; but improvements should continue as it is developed.
This release also polishes the NES emulation and user interface code.
Changelog:
added preliminary Game Boy Color emulation
NES: added MMC6, VRC1, VRC2, VRC3 emulation
NES: fixed MMC5 banking and added split-screen support [Cydrak]
NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests
NES: palette is now generated algorithmically [Bisqwit]
SNES: fixed SA-1 IRQ regression caused by code refactoring
Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result
Game Boy: uses DMG boot ROM instead of SGB boot ROM
Game Boy: fixed potential bug when loading save states
phoenix: fixed ListView focus issue [X-Fi6]
phoenix: fixed dialog message parsing [X-Fi6]
ui: video output is truly 24-bit now; SNES luma=0 edge case emulated
ui: audio frequency, latency, resampler are now user configurable
ui: gamma ramp is dynamically adjustable
ui: all filters ported to 24-bit mode (speed hit to HQ2x)
ui: added turbo button mappings for all generic controllers
ui: fixed audio volume on unmute via menu [Ver Greeneyes]
ui: shrink window option does nothing when no cartridge is loaded
ui: re-added compositor disable, driver verification from v082