I can't run fullscreen mode correctly at all with Ys Seven. Read many general threads about it and made everything right, I think.
My specs:
- Win7 x64 SP1
- 4:3 oldschool monitor with a res. of 1600x1200
- Crosshair IV Formula mainboard
- GeForce GTX 260
- AMD Phenom II X6 1090T
- 12GB DDR3 RAM
Using JPCSP 0.6 svn-2533 x64.
I get the same fullscreen problems with x86 - x64 just runs a bit smoother and I can "overclock" Java settings with JPCSP Launcher (same problems with default JPCSP Launcher settings, x86 & x64). With overclocked Java settings an JPCSP x86 results in JPCSP is crashing. I have Java x86 & x64 and as an example all the Visual++ x86 & x64 from 2005 to 2010 and all the .NET software, updates etc. from microsoft, nvidia and asus.
Problems with Fullscreen enabled, it's Fullscreen but:
1. It's flickering/flashing all the time (changing between pixelated and great graphics), I mean real flashing (light on/off non-stop), not just "edge flickering" of 3d models (which vanish after a map change)
2. The resolution switches between 2 resolutions (not a FS resolution at all), ca. between 1x and 2x at every flashing in the lower-left corner of the fullscreen. The real colored PSP picture is not fullscreen in any of those conditions, always smaller than windowed 3x resolution, but inside a full black screen.
I don't get any freezing black screen, I can start the game, load, could play, just with those flashing and resolution change bugs. It's unplayable and I'm a bit frustrated now, because fullscreen seem to work for others.
And I can play
flawlessly with 3x + windowed + Native! It's almost the full width on my 1600x1200 desktop resolution. Other resolutions, equal if fullscreen or windowed, are resulting in a freezing black fullscreen. Which is a bit confusing, because windowed resolutions should not end in a fullscreen, or?
All settings are default, except for..
Display:
- checked "Start JPCSP in Full-Screen..."
- Native resolution (no AA)
Media:
- checked "Media Engine"
- checked "Decode audio files..." (SonicStage is installed)
Video:
- checked "Enable saving GE screen to Textures instead of Memory" ***
- all other options unchecked (I tried various combinations, all with the same bugged fullscreen results)
*** result in better graphics (normally with flickering of edges, but not always), equal if on or off the problems remain and the great effect of the this option gets deactivated mostly after I changed the map. Sometimes it's 100% perfect, looks great, no flickering of edges and max. FPS, then after a map or talking scene it's getting pixelated again. This stays until I deactivate "Enable saving GE screen to Textures...", restart JPCSP and activate it again on gameplay.
BTW, Fullscreen works like it should in 1.) Software Mode, but it's too slow and some graphically glitches are visible. And 2.) if I activate "Enable saving GE screen to Textures instead of Memory" ingame. It's not flickering and max width, like 16:9 at a 4:3 monitor, until I change the map, as I said before. Sometimes it just starts flickering of egdes and later
Here are some screenshots for comparison.
1.) Fullscreen in perfect mode (activating "Enable saving GE screen to Textures instead of Memory" ingame, with anisotropic deactivated even without those lines)
2.) & 3.) The resolution jumps back and forth between 2 resolutions and the good graphics are gone.
What can I do or is there any way to fix this? Can anybody else reproduce this problem? I would appreciate any help on this topic, because I'm a bit helpless now. Cool would be too, if the "Enable saving GE screen to Textures instead of Memory" option stays active, I just would play 3x windowed if that is possible. ^^ Really looks great with it!
PS. Two questions besides:
1.) Is there a way to keep the "3x" setting under "Options > Video > Resize" ?
2.) Is there a way to force more than 30 FPS, because I only get 30 FPS max., seems like this is the default FPS value, or? Just want it a bit faster if this is possible.
Greetings from Berlin and thanks in advance for any help!