(03-18-2012, 02:22 AM)legend80 Wrote: Also, I noticed a huge speed hit (full speed > half speed) in 3rd Birthday going from r2476 to r2482. Not good. Any ideas what happened there?
Could you post a log file?
Sorry, tried it this morning and saw no differences between the versions, so we're good. I went back and forth yesterday and saw this behavior consistently. I guess it was nothing a computer restart couldn't fix.
The new worms regression (black backgrounds) remains though.
(03-18-2012, 02:22 AM)legend80 Wrote: Anyway, using hardware now (GE to textures on), the "wave" effect is unchanged but now the background is not rendered - it's just black now. http://imageshack.us/photo/my-images/684/hardwaref.png/
I've improved a feature of hardware rendering in r2483. Could you check it on this game? Please check with both "GE screen to textures" enabled and disabled (different code paths are used).
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
03-18-2012, 08:36 PM (This post was last modified: 03-19-2012, 12:58 AM by legend80.)
(03-18-2012, 07:49 PM)gid15 Wrote:
(03-18-2012, 02:22 AM)legend80 Wrote: Anyway, using hardware now (GE to textures on), the "wave" effect is unchanged but now the background is not rendered - it's just black now. http://imageshack.us/photo/my-images/684/hardwaref.png/
I've improved a feature of hardware rendering in r2483. Could you check it on this game? Please check with both "GE screen to textures" enabled and disabled (different code paths are used).
Thanks!
"Ge to textures" on - no change (wave animation overlay on land and black backgrounds persists)
"Ge to textures" off = water area is rendered better but suffers some glitches (see screenshot). Correct background is displayed but wave animation overlay on land also present here.
03-21-2012, 03:38 AM (This post was last modified: 03-21-2012, 03:39 AM by legend80.)
Congrats, you nailed it! All bugs are fixed!
The background is very pixelated but that's probably how it just is. Attached a pic of hardware (old build) and software for comparison just so you can see.
Can't wait to see this in the hardware implementation! Thanks for your time on this!