This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 8 Vote(s) - 3.38 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kingdom Hearts Birth by Sleep Final Mix - ULJM05775
#41
I can't manage to save :/ always get an error
Intel Core i7-2600 @ 3.40GHz / 8GB RAM / ATI Radeon HD 6850 / Windows 7 64Bit
[Image: 2376474.png]
Reply
#42
(05-05-2012, 07:22 PM)wcamicase Wrote: I can't manage to save :/ always get an error

Have you selected the empty slot where you want to save?
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply
#43
(05-05-2012, 07:25 PM)virgil94 Wrote:
(05-05-2012, 07:22 PM)wcamicase Wrote: I can't manage to save :/ always get an error

Have you selected the empty slot where you want to save?

Yeah i did :/
And in these new revisions the game is constantly making the emulator to close (same happens with Crisis Core, i need to check my other games)
Intel Core i7-2600 @ 3.40GHz / 8GB RAM / ATI Radeon HD 6850 / Windows 7 64Bit
[Image: 2376474.png]
Reply
#44
post a log to better help find the problem, on newer revisions make sure you just didnt overwrite an old revision since the new xuggle jar is called another filename and it could conflict with older revisions.

if you do overwrite at least make sure to remove the old lib dir or rename it before copying the new build.
Reply
#45
(05-05-2012, 08:32 PM)hyakki Wrote: post a log to better help find the problem, on newer revisions make sure you just didnt overwrite an old revision since the new xuggle jar is called another filename and it could conflict with older revisions.

if you do overwrite at least make sure to remove the old lib dir or rename it before copying the new build.

When i get a new revision what i do is copy the save datas and configuration file from the old one into the new and i also do that for the launcher

I will try to get the log even though i didn't notice if i do get an error message

EDIT: is the log the "logsettings.xml" file?
Intel Core i7-2600 @ 3.40GHz / 8GB RAM / ATI Radeon HD 6850 / Windows 7 64Bit
[Image: 2376474.png]
Reply
#46
the log file is log.html.
though if you use the launcher you can just "right click" -> "log settings" then at the bottom click Enable, set the initial log level to 'info' make sure compress is checked , start the game as normal and play.
   
when you close jpcsp you should end up with a file like "Log_r2547(64bit)_INFO.zip" attach that to the post.

Reply
#47
I added the logs of Kingdom Hearts and Crisis Core, both games are crashing before i can do anything, before they would run and even be at a playable speed

I always use the same configs that i used on older revisions


Attached Files
.zip   Log_r2547(64bit)_INFO_kh.zip (Size: 6.3 KB / Downloads: 145)
.zip   Log_r2547(64bit)_INFO_cc.zip (Size: 6.31 KB / Downloads: 152)
Intel Core i7-2600 @ 3.40GHz / 8GB RAM / ATI Radeon HD 6850 / Windows 7 64Bit
[Image: 2376474.png]
Reply
#48
the options you have enabled in jpcsp seem a bit extreme, does it still crash when using less options like
Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[x] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)

btw I noticed you have an ati card are you running the latest drivers?
Reply
#49
Yeah, it still crashed, here's the log from KH
And yeah i think they are updated but ill take a look Smile


Attached Files
.zip   Log_r2547(64bit)_INFO.zip (Size: 7.9 KB / Downloads: 146)
Intel Core i7-2600 @ 3.40GHz / 8GB RAM / ATI Radeon HD 6850 / Windows 7 64Bit
[Image: 2376474.png]
Reply
#50
(05-06-2012, 12:36 AM)wcamicase Wrote: Yeah, it still crashed, here's the log from KH
And yeah i think they are updated but ill take a look Smile

Just to confirm something, are the games playable when using r2537? And do crashes occur if you use r2538?
Reply


Forum Jump:


Users browsing this thread: 22 Guest(s)