Posts: 2,132
Threads: 639
Joined: Nov 2009
Reputation:
14
08-14-2010, 09:25 PM
(This post was last modified: 08-14-2010, 10:41 PM by BlackDaemon .)
Crashes even with "-Xss20m".
r1734
Code:
4406 [GUI] INFO emu - Jpcsp v0.5 1734
4453 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10102
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Mortal Kombat: Unchained
probably homebrew? false
4469 [GUI] DEBUG hle - Loading HLE firmware up to version 271
4500 [GUI] INFO emu - Loading global compatibility settings
4500 [GUI] INFO ge - Only GE Graphics: false
4500 [GUI] INFO hle.sceMpeg - Media Engine enabled
4609 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
4609 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
4609 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
4609 [GUI] INFO memory - Ignore invalid memory access: false
4609 [GUI] DEBUG emu - No patch file found for this game
4719 [GUI] DEBUG runtime - RuntimeContext.reset
5047 [GUI] DEBUG hle - Loading HLE firmware up to version 271
5094 [GUI] DEBUG emu - Loader: Relocation required (PRX)
5094 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BB1660 - 08BB1660
5172 [GUI] DEBUG memory - PH#1: loading program 08BB1660 - 08BB1FC4 - 08DDAFC0
5172 [GUI] DEBUG memory - PH alloc consumption 005D6FC0 (mem 00228FFC)
5172 [GUI] DEBUG memory - .bss: clearing section 08BB2000 - 08DDAFC0 (len 00228FC0)
5188 [GUI] DEBUG memory - .rel.text: relocating 107701 entries
5281 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
5313 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
5313 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
5313 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
5313 [GUI] DEBUG memory - .rel.rodata: relocating 4857 entries
5313 [GUI] DEBUG memory - .rel.data: relocating 19524 entries
5328 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
5328 [GUI] DEBUG memory - .rel.cplinit: relocating 13 entries
5328 [GUI] DEBUG memory - .rel.linkonce.d: relocating 336 entries
5328 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
5328 [GUI] INFO emu - Found ModuleInfo name:'MK6' version:0101 attr:00000000 gp:00000000
5328 [GUI] DEBUG memory - Reserving 0x5D6FC0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
5328 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5D6FC0, addr=0x08804000: returns 0x08804000
5328 [GUI] INFO emu - Found 249 imports from 26 modules
5328 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089E1210
5344 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089E15E0
5344 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AB8130
5344 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
5344 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
5344 [GUI] INFO emu - 249 NIDS mapped
5344 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
5734 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
5734 [GUI] DEBUG runtime - Switching to Thread root
5734 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5813 [GUI] INFO ge - OpenGL version: 2.1.2
5844 [GUI] INFO ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine
Code:
Exception in thread "user_main" java.lang.StackOverflowError
at _S1_2_88E20DC.s(_S1_2_88E20DC.java:12)
at _S1_2_88E2BE0.s(_S1_2_88E2BE0.java:704)
at _S1_2_88E0C74.s(_S1_2_88E0C74.java:468)
at _S1_2_88E0C74.exec(_S1_2_88E0C74.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)
at _S1_2_89E0794.s(_S1_2_89E0794.java:516)
at _S1_2_89E0794.exec(_S1_2_89E0794.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)
at _S1_2_89E0550.s(_S1_2_89E0550.java:760)
at _S1_2_89E0550.exec(_S1_2_89E0550.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:130)
at _S1_2_89E0764.s(_S1_2_89E0764.java:816)
at _S1_2_89E0764.exec(_S1_2_89E0764.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x00000000 v0:0x091468B8 v1:0x00000000
a0:0x091C7460 a1:0x00000000 a2:0x00000939 a3:0x00000938
t0:0x088E0C74 t1:0x091F3570 t2:0x00000000 t3:0x00000000
t4:0x08AE6E90 t5:0x08C9E3D4 t6:0x0000000F t7:0x00000000
s0:0x091C7460 s1:0x08D90000 s2:0x08D90000 s3:0x08D90000
s4:0x08C1AC28 s5:0x091C7460 s6:0x092196E0 s7:0x08D90000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09F9C280 fp:0x00000000 ra:0x088E2EA4
0x08000030: 0x0010290C - syscall 0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_stream_service_thread_0' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80200000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A6B1B0 Stack: 0x09F68C00 - 0x09F70C00 Stack Size: 0x00008000
Thread Run Clocks: 927525 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 66258 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 64809 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x34 Initial Priority: 0x20
Thread Entry: 0x089E131C Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 755082830 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UMDAReadManager' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0E Initial Priority: 0x0E
Thread Entry: 0x08A3B250 Stack: 0x09F75C00 - 0x09F77C00 Stack Size: 0x00002000
Thread Run Clocks: 33103809 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'callbacks' ID: 0x000B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x089F0D78 Stack: 0x09F77C00 - 0x09F7FC00 Stack Size: 0x00008000
Thread Run Clocks: 187208 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x007B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08000040 Stack: 0x09F66C00 - 0x09F68C00 Stack Size: 0x00002000
Thread Run Clocks: 94 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0E Initial Priority: 0x0E
Thread Entry: 0x08000040 Stack: 0x09F73C00 - 0x09F75C00 Stack Size: 0x00002000
Thread Run Clocks: 1105 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A60A3C Stack: 0x09F70C00 - 0x09F71C00 Stack Size: 0x00001000
Thread Run Clocks: 188231776 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AsyncFileManager' ID: 0x001F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08A3B250 Stack: 0x09F71C00 - 0x09F73C00 Stack Size: 0x00002000
Thread Run Clocks: 8413614 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 02789BC0 41458624 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 0008C000 573440 bytes
[ XX X]
------------------------------------------------------------
Attached Files
Thumbnail(s)
Posts: 2,132
Threads: 639
Joined: Nov 2009
Reputation:
14
Broken on r1893 and later.
r1893
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
78314 snd_stream_service_thread_0 INFO stdout snd_stream: looping not yet supported. This atrac has a loop marker in it!
78314 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78315 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_stream_service_thread_0' caller:'ThreadManForUser.hleKernelDelayThread'
78315 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
78315 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2f name:'snd_tick_timer_thread'
78316 snd_stream_service_thread_0 DEBUG runtime Switching from Thread snd_stream_service_thread_0 to snd_tick_timer_thread
78316 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_tick_timer_thread
78317 snd_stream_service_thread_0 DEBUG runtime Waiting to be scheduled...
78317 snd_tick_timer_thread DEBUG runtime Scheduled, restarting...
78318 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78318 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelPollSema id=0x2e signal=1 'snd_tick_lock_sema'
78319 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78319 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78320 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78320 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78320 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78320 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78321 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78321 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78322 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6ACF0, returnAddress=0x08A63DD8
78322 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6AB68, returnAddress=0x08A637AC
78323 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A637AC
78323 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelReferThreadStatus uid=0x0 addr=0x9f71950
78324 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78324 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78325 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A63DD8
78325 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78326 snd_tick_timer_thread DEBUG hle.sceCtrl hleCtrlExecuteSampling
78326 snd_tick_timer_thread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78327 snd_tick_timer_thread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78327 snd_tick_timer_thread DEBUG runtime Start of Callback 0x08A00114
78327 snd_tick_timer_thread DEBUG runtime End of Callback 0x08A00114
78328 snd_tick_timer_thread DEBUG hle.ThreadManForUser End of Interrupt
78328 snd_tick_timer_thread DEBUG hle.ThreadManForUser Context switching to 'callbacks(Status PSP_THREAD_READY, Wait None)' after reschedule
78329 snd_tick_timer_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=b name:'callbacks'
78329 snd_tick_timer_thread DEBUG runtime Switching from Thread snd_tick_timer_thread to callbacks
78329 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=callbacks
78330 snd_tick_timer_thread DEBUG runtime Waiting to be scheduled...
78330 callbacks DEBUG runtime Scheduled, restarting...
78331 callbacks DEBUG runtime syncEmulator immediately=false
78331 callbacks DEBUG hle.ThreadManForUser hleKernelDelayThread micros=16666, callbacks=true
78332 callbacks DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=16666 forever:false thread:'callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
78332 callbacks DEBUG hle.ThreadManForUser Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
78333 callbacks DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2f name:'snd_tick_timer_thread'
78333 callbacks DEBUG runtime Switching from Thread callbacks to snd_tick_timer_thread
78333 callbacks DEBUG runtime syncThread currentThread=callbacks, currentRuntimeThread=snd_tick_timer_thread
78334 callbacks DEBUG runtime Waiting to be scheduled...
78334 snd_tick_timer_thread DEBUG runtime Scheduled, restarting...
78335 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78335 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2e name='snd_tick_lock_sema' signal=1
78336 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78336 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78336 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelPollSema id=0x2e signal=1 'snd_tick_lock_sema'
78337 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78337 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78337 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78338 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78339 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78339 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78339 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78340 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78340 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6ACF0, returnAddress=0x08A63DD8
78340 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6AB68, returnAddress=0x08A637AC
78341 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A637AC
78341 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelReferThreadStatus uid=0x0 addr=0x9f71950
78342 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78342 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78343 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A63DD8
78354 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78355 snd_tick_timer_thread DEBUG hle.sceCtrl hleCtrlExecuteSampling
78355 snd_tick_timer_thread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78355 snd_tick_timer_thread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78355 snd_tick_timer_thread DEBUG runtime Start of Callback 0x08A00114
78356 snd_tick_timer_thread DEBUG runtime End of Callback 0x08A00114
78356 snd_tick_timer_thread DEBUG hle.ThreadManForUser End of Interrupt
78356 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78356 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78356 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2e name='snd_tick_lock_sema' signal=1
78357 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78357 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78357 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78357 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78358 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78358 snd_tick_timer_thread DEBUG hle.Kernel_Library sceKernelIsCpuIntrEnable interruptsEnabled=true
78358 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78358 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78359 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x2b,signal=1,timeout=0x0) callbacks=false
78359 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'valloc_mutex_sema' fast check succeeded
78359 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78359 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78359 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78360 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78360 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78360 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78361 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78361 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78361 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78361 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78362 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78362 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78362 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78362 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78362 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78363 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78363 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78363 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b name='valloc_mutex_sema' signal=1
78363 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78364 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78364 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasCore 0x08D91AC0, out=0x08D8AB40
78364 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78364 snd_tick_timer_thread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_tick_timer_thread' caller:'ThreadManForUser.hleKernelDelayThread'
78365 snd_tick_timer_thread DEBUG hle.ThreadManForUser Context switching to 'callbacks(Status PSP_THREAD_READY, Wait None)' after reschedule
78365 snd_tick_timer_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=b name:'callbacks'
78365 snd_tick_timer_thread DEBUG runtime Switching from Thread snd_tick_timer_thread to callbacks
78365 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=callbacks
78366 snd_tick_timer_thread DEBUG runtime Waiting to be scheduled...
78366 callbacks DEBUG runtime Scheduled, restarting...
78366 callbacks DEBUG runtime syncEmulator immediately=false
78367 callbacks DEBUG hle.ThreadManForUser hleKernelDelayThread micros=16666, callbacks=true
78367 callbacks DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=16666 forever:false thread:'callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
78367 callbacks DEBUG hle.ThreadManForUser Context switching to 'snd_stream_service_thread_0(Status PSP_THREAD_READY, Wait None)' after reschedule
78367 callbacks DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=31 name:'snd_stream_service_thread_0'
78367 callbacks DEBUG runtime Switching from Thread callbacks to snd_stream_service_thread_0
78368 callbacks DEBUG runtime syncThread currentThread=callbacks, currentRuntimeThread=snd_stream_service_thread_0
78368 callbacks DEBUG runtime Waiting to be scheduled...
78368 snd_stream_service_thread_0 DEBUG runtime Scheduled, restarting...
78369 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78369 snd_stream_service_thread_0 DEBUG hle free buffer 1660950336
78369 snd_stream_service_thread_0 DEBUG hle.sceAudio hleAudioGetChannelRestLen(1) = 0
78369 snd_stream_service_thread_0 WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
78369 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78369 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78370 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser sceIoWaitAsync redirecting to hleIoWaitAsync
78370 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser hleIoWaitAsync(uid=1f8,res=0x9f70a68) wait=true callbacks=false
78371 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser hleIoWaitAsync - PSP_ERROR_NO_ASYNC_OP, not waiting
78371 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78371 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78371 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser sceIoClose - uid 1f8
78372 snd_stream_service_thread_0 DEBUG hle.sceCtrl hleCtrlExecuteSampling
78372 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78372 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78372 snd_stream_service_thread_0 DEBUG runtime Start of Callback 0x08A00114
78372 snd_stream_service_thread_0 DEBUG runtime End of Callback 0x08A00114
78373 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser End of Interrupt
78373 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
78373 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2f name:'snd_tick_timer_thread'
78373 snd_stream_service_thread_0 DEBUG runtime Switching from Thread snd_stream_service_thread_0 to snd_tick_timer_thread
78374 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_tick_timer_thread
78374 snd_stream_service_thread_0 DEBUG runtime Waiting to be scheduled...
78374 snd_tick_timer_thread DEBUG runtime Scheduled, restarting...
78374 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78375 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelPollSema id=0x2e signal=1 'snd_tick_lock_sema'
78375 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78375 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78375 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78375 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78376 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78376 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78376 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78376 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78377 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6ACF0, returnAddress=0x08A63DD8
78377 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6AB68, returnAddress=0x08A637AC
78377 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A637AC
78377 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelReferThreadStatus uid=0x0 addr=0x9f71950
78377 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78378 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78378 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A63DD8
78378 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78379 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78379 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78379 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2e name='snd_tick_lock_sema' signal=1
78380 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78380 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78380 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78380 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78380 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78381 snd_tick_timer_thread DEBUG hle.Kernel_Library sceKernelIsCpuIntrEnable interruptsEnabled=true
78381 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78381 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78381 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x2b,signal=1,timeout=0x0) callbacks=false
78382 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'valloc_mutex_sema' fast check succeeded
78382 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78382 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78382 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78382 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78383 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78383 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78384 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78384 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78384 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78384 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78384 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78385 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78385 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78385 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78385 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78386 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78386 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78386 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b name='valloc_mutex_sema' signal=1
78387 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78387 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78387 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasCore 0x08D91AC0, out=0x08D8AF40
78387 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78388 snd_tick_timer_thread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_tick_timer_thread' caller:'ThreadManForUser.hleKernelDelayThread'
78388 snd_tick_timer_thread DEBUG hle.ThreadManForUser Context switching to 'callbacks(Status PSP_THREAD_READY, Wait None)' after reschedule
78388 snd_tick_timer_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=b name:'callbacks'
78389 snd_tick_timer_thread DEBUG runtime Switching from Thread snd_tick_timer_thread to callbacks
78389 snd_tick_timer_thread DEBUG hle.sceCtrl hleCtrlExecuteSampling
78389 snd_tick_timer_thread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78389 snd_tick_timer_thread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78390 snd_tick_timer_thread DEBUG runtime Start of Callback 0x08A00114
78390 snd_tick_timer_thread DEBUG runtime End of Callback 0x08A00114
78390 snd_tick_timer_thread DEBUG hle.ThreadManForUser End of Interrupt
78390 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=callbacks
78391 snd_tick_timer_thread DEBUG runtime Waiting to be scheduled...
78391 callbacks DEBUG runtime Scheduled, restarting...
78391 callbacks DEBUG runtime syncEmulator immediately=false
78391 callbacks DEBUG hle.ThreadManForUser hleKernelDelayThread micros=16666, callbacks=true
78392 callbacks DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=16666 forever:false thread:'callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
78392 callbacks DEBUG hle.ThreadManForUser Context switching to 'snd_stream_service_thread_0(Status PSP_THREAD_READY, Wait None)' after reschedule
78392 callbacks DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=31 name:'snd_stream_service_thread_0'
78393 callbacks DEBUG runtime Switching from Thread callbacks to snd_stream_service_thread_0
78393 callbacks DEBUG runtime syncThread currentThread=callbacks, currentRuntimeThread=snd_stream_service_thread_0
78393 callbacks DEBUG runtime Waiting to be scheduled...
78393 snd_stream_service_thread_0 DEBUG runtime Scheduled, restarting...
78393 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78394 snd_stream_service_thread_0 DEBUG hle.sceAtrac3plus sceAtracReleaseAtracID: atracID = 0
78394 snd_stream_service_thread_0 WARN hle.sceAtrac3plus sceAtracReleaseAtracID: bad atracID= 0
78394 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78394 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78395 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x0,signal=1,timeout=0x0) callbacks=false
78395 snd_stream_service_thread_0 WARN hle.ThreadManForUser hleKernelWaitSema - unknown uid 0x0
78395 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78395 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78396 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser sceIoOpen redirecting to hleIoOpen
78396 snd_stream_service_thread_0 INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SNDSPSP/MK_2B780A85.MUS flags = 1 permissions = 00
78396 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser PSP_O_RDONLY
78396 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser hleIoOpen - opening file disc0/PSP_GAME/USRDIR/SNDSPSP/MK_2B780A85.MUS
78396 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser hleIoOpen assigned uid = 0x1f9
78397 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78397 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_stream_service_thread_0' caller:'ThreadManForUser.hleKernelDelayThread'
78397 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
78398 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2f name:'snd_tick_timer_thread'
78398 snd_stream_service_thread_0 DEBUG runtime Switching from Thread snd_stream_service_thread_0 to snd_tick_timer_thread
78398 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_tick_timer_thread
78399 snd_stream_service_thread_0 DEBUG runtime Waiting to be scheduled...
78399 snd_tick_timer_thread DEBUG runtime Scheduled, restarting...
78399 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78399 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelPollSema id=0x2e signal=1 'snd_tick_lock_sema'
78399 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78400 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78400 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78400 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78400 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78401 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78401 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78401 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78402 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6ACF0, returnAddress=0x08A63DD8
78402 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6AB68, returnAddress=0x08A637AC
78402 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A637AC
78402 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelReferThreadStatus uid=0x0 addr=0x9f71950
78402 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78402 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78403 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A63DD8
78403 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78403 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78404 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78404 snd_tick_timer_thread DEBUG hle.Kernel_Library sceKernelIsCpuIntrEnable interruptsEnabled=true
78404 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78405 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78405 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x2b,signal=1,timeout=0x0) callbacks=false
78405 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'valloc_mutex_sema' fast check succeeded
78405 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78405 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78406 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78406 snd_tick_timer_thread DEBUG hle.sceCtrl hleCtrlExecuteSampling
78406 snd_tick_timer_thread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78407 snd_tick_timer_thread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78407 snd_tick_timer_thread DEBUG runtime Start of Callback 0x08A00114
78407 snd_tick_timer_thread DEBUG runtime End of Callback 0x08A00114
78407 snd_tick_timer_thread DEBUG hle.ThreadManForUser End of Interrupt
78408 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78408 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78408 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78408 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78408 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78409 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b name='valloc_mutex_sema' signal=1
78409 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78409 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78409 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78410 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78410 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78410 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2e name='snd_tick_lock_sema' signal=1
78411 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78411 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78411 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelPollSema id=0x2e signal=1 'snd_tick_lock_sema'
78412 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78412 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78412 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78412 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78413 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78413 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78413 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78414 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78414 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6ACF0, returnAddress=0x08A63DD8
78414 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6AB68, returnAddress=0x08A637AC
78414 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A637AC
78414 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelReferThreadStatus uid=0x0 addr=0x9f71950
78415 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78415 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78416 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A63DD8
78416 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78416 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78416 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78416 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2e name='snd_tick_lock_sema' signal=1
78417 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78417 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78417 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78418 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78418 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78418 snd_tick_timer_thread DEBUG hle.Kernel_Library sceKernelIsCpuIntrEnable interruptsEnabled=true
78418 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78419 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78419 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x2b,signal=1,timeout=0x0) callbacks=false
78419 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'valloc_mutex_sema' fast check succeeded
78419 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78419 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78420 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78420 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78420 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78421 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78421 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78421 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78421 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78422 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78422 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78422 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78422 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78422 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78423 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78423 snd_tick_timer_thread DEBUG hle.sceCtrl hleCtrlExecuteSampling
78423 snd_tick_timer_thread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78424 snd_tick_timer_thread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78424 snd_tick_timer_thread DEBUG runtime Start of Callback 0x08A00114
78424 snd_tick_timer_thread DEBUG runtime End of Callback 0x08A00114
78425 snd_tick_timer_thread DEBUG hle.ThreadManForUser End of Interrupt
78425 snd_tick_timer_thread DEBUG hle.ThreadManForUser Context switching to 'callbacks(Status PSP_THREAD_READY, Wait None)' after reschedule
78425 snd_tick_timer_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=b name:'callbacks'
78425 snd_tick_timer_thread DEBUG runtime Switching from Thread snd_tick_timer_thread to callbacks
78425 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=callbacks
78426 snd_tick_timer_thread DEBUG runtime Waiting to be scheduled...
78426 callbacks DEBUG runtime Scheduled, restarting...
78427 callbacks DEBUG runtime syncEmulator immediately=false
78427 callbacks DEBUG hle.ThreadManForUser hleKernelDelayThread micros=16666, callbacks=true
78427 callbacks DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=16666 forever:false thread:'callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
78427 callbacks DEBUG hle.ThreadManForUser Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
78428 callbacks DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2f name:'snd_tick_timer_thread'
78428 callbacks DEBUG runtime Switching from Thread callbacks to snd_tick_timer_thread
78428 callbacks DEBUG runtime syncThread currentThread=callbacks, currentRuntimeThread=snd_tick_timer_thread
78428 callbacks DEBUG runtime Waiting to be scheduled...
78428 snd_tick_timer_thread DEBUG runtime Scheduled, restarting...
78429 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78429 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b name='valloc_mutex_sema' signal=1
78430 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78430 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78430 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasCore 0x08D91AC0, out=0x08D8B340
78430 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78431 snd_tick_timer_thread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_tick_timer_thread' caller:'ThreadManForUser.hleKernelDelayThread'
78431 snd_tick_timer_thread DEBUG hle.ThreadManForUser Context switching to 'snd_stream_service_thread_0(Status PSP_THREAD_READY, Wait None)' after reschedule
78431 snd_tick_timer_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=31 name:'snd_stream_service_thread_0'
78432 snd_tick_timer_thread DEBUG runtime Switching from Thread snd_tick_timer_thread to snd_stream_service_thread_0
78432 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_stream_service_thread_0
78432 snd_tick_timer_thread DEBUG runtime Waiting to be scheduled...
78432 snd_stream_service_thread_0 DEBUG runtime Scheduled, restarting...
78432 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78433 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser sceIoChangeAsyncPriority uid=0x1f9, priority=0xffffffff
78433 snd_stream_service_thread_0 WARN hle.IoFileMgrForUser sceIoChangeAsyncPriority invalid fd=505
78433 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78434 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78434 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser sceIoLseek - uid 1f9 offset 0 (hex=0x0) whence PSP_SEEK_SET
78434 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78434 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78435 snd_stream_service_thread_0 DEBUG hle.IoFileMgrForUser hleIoRead(uid=1f9,data=0x0,size=0x0) async=false
78435 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78435 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_stream_service_thread_0' caller:'ThreadManForUser.hleKernelDelayThread'
78435 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
78436 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=8 name:'user_main'
78436 snd_stream_service_thread_0 DEBUG runtime Switching from Thread snd_stream_service_thread_0 to user_main
78436 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=user_main
78436 snd_stream_service_thread_0 DEBUG runtime Waiting to be scheduled...
78436 user_main DEBUG runtime Scheduled, restarting...
78436 user_main DEBUG runtime syncEmulator immediately=false
78437 user_main DEBUG hle.ThreadManForUser hleKernelDelayThread micros=33000, callbacks=false
78437 user_main DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=33000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
78437 user_main DEBUG hle.ThreadManForUser Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
78437 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=2f name:'snd_tick_timer_thread'
78437 user_main DEBUG runtime Switching from Thread user_main to snd_tick_timer_thread
78437 user_main DEBUG runtime syncThread currentThread=user_main, currentRuntimeThread=snd_tick_timer_thread
78438 user_main DEBUG runtime Waiting to be scheduled...
78438 snd_tick_timer_thread DEBUG runtime Scheduled, restarting...
78439 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78439 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelPollSema id=0x2e signal=1 'snd_tick_lock_sema'
78439 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78439 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78440 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78440 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78440 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78440 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78440 snd_tick_timer_thread DEBUG hle.sceCtrl hleCtrlExecuteSampling
78441 snd_tick_timer_thread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78441 snd_tick_timer_thread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78441 snd_tick_timer_thread DEBUG runtime Start of Callback 0x08A00114
78441 snd_tick_timer_thread DEBUG runtime End of Callback 0x08A00114
78441 snd_tick_timer_thread DEBUG hle.ThreadManForUser End of Interrupt
78442 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78442 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78442 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6ACF0, returnAddress=0x08A63DD8
78442 snd_tick_timer_thread DEBUG runtime RuntimeContext.call address=0x08A6AB68, returnAddress=0x08A637AC
78442 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A637AC
78442 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelReferThreadStatus uid=0x0 addr=0x9f71950
78442 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78443 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78443 snd_tick_timer_thread DEBUG runtime RuntimeContext.jumpCall returning 0x08A63DD8
78444 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78444 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78444 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78444 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2e name='snd_tick_lock_sema' signal=1
78445 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78445 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78445 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78445 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78446 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78446 snd_tick_timer_thread DEBUG hle.Kernel_Library sceKernelIsCpuIntrEnable interruptsEnabled=true
78446 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78446 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78446 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x2b,signal=1,timeout=0x0) callbacks=false
78446 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'valloc_mutex_sema' fast check succeeded
78447 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78447 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78447 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78448 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78448 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78449 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d91ac0)
78449 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78449 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78449 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78449 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78449 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78449 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78450 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78450 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78450 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x2f
78451 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78451 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78451 snd_tick_timer_thread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b name='valloc_mutex_sema' signal=1
78451 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
78451 snd_tick_timer_thread DEBUG runtime syncEmulator immediately=false
78452 snd_tick_timer_thread DEBUG hle.sceSasCore __sceSasCore 0x08D91AC0, out=0x08D8B740
78452 snd_tick_timer_thread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
78452 snd_tick_timer_thread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'snd_tick_timer_thread' caller:'ThreadManForUser.hleKernelDelayThread'
78453 snd_tick_timer_thread DEBUG hle.ThreadManForUser Context switching to 'callbacks(Status PSP_THREAD_READY, Wait None)' after reschedule
78453 snd_tick_timer_thread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=b name:'callbacks'
78453 snd_tick_timer_thread DEBUG runtime Switching from Thread snd_tick_timer_thread to callbacks
78454 snd_tick_timer_thread DEBUG runtime syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=callbacks
78454 snd_tick_timer_thread DEBUG runtime Waiting to be scheduled...
78454 callbacks DEBUG runtime Scheduled, restarting...
78454 callbacks DEBUG runtime syncEmulator immediately=false
78455 callbacks DEBUG hle.ThreadManForUser hleKernelDelayThread micros=16666, callbacks=true
78455 callbacks DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=16666 forever:false thread:'callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
78455 callbacks DEBUG hle.ThreadManForUser Context switching to 'snd_stream_service_thread_0(Status PSP_THREAD_READY, Wait None)' after reschedule
78456 callbacks DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=31 name:'snd_stream_service_thread_0'
78456 callbacks DEBUG runtime Switching from Thread callbacks to snd_stream_service_thread_0
78456 callbacks DEBUG runtime syncThread currentThread=callbacks, currentRuntimeThread=snd_stream_service_thread_0
78456 callbacks DEBUG runtime Waiting to be scheduled...
78456 snd_stream_service_thread_0 DEBUG runtime Scheduled, restarting...
78457 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78457 snd_stream_service_thread_0 DEBUG hle.sceAtrac3plus sceAtracSetDataAndGetID buffer = 0x00000000, bufferSize = 0x00000000
78457 snd_stream_service_thread_0 DEBUG hle.sceCtrl hleCtrlExecuteSampling
78458 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
78458 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A00114(0x00000000,0x00000000)
78458 snd_stream_service_thread_0 DEBUG runtime Start of Callback 0x08A00114
78458 snd_stream_service_thread_0 DEBUG runtime End of Callback 0x08A00114
78459 snd_stream_service_thread_0 DEBUG hle.ThreadManForUser End of Interrupt
78459 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78459 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78459 snd_stream_service_thread_0 DEBUG hle.sceAtrac3plus sceAtracGetSecondBufferInfo: atracID = 0, outPos=0x9f70a74, outBytes=0x9f70a78
78460 snd_stream_service_thread_0 WARN hle.sceAtrac3plus sceAtracGetSecondBufferInfo: bad atracID= 0
78460 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78460 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78461 snd_stream_service_thread_0 DEBUG runtime syncThread currentThread=snd_stream_service_thread_0, currentRuntimeThread=snd_stream_service_thread_0
78461 snd_stream_service_thread_0 DEBUG runtime syncEmulator immediately=false
78461 snd_stream_service_thread_0 INFO stdout snd_stream: looping not yet supported. This atrac has a loop marker in it!
...
Code:
------------------------------------------------------------
Thread ID - 0x0000002F
Th Name - snd_tick_timer_thread
zr:0x00000000 at:0x08A51BE4 v0:0x00000001 v1:0xFFFFFFFF
a0:0x00000001 a1:0x12345678 a2:0x08BB0000 a3:0x08BABE58
t0:0x00004000 t1:0xFFFFFFFF t2:0x08DDA1A0 t3:0x09F71A0C
t4:0x00000000 t5:0x00000001 t6:0x0000001F t7:0x08D90000
s0:0x12345678 s1:0x08BB0000 s2:0x00000001 s3:0x08BB0000
s4:0x00000003 s5:0x08BB0000 s6:0x08BB0000 s7:0x08BB0000
t8:0x08D90000 t9:0x00000000 k0:0x09F71B00 k1:0x00000000
gp:0x00000000 sp:0x09F719F0 fp:0x08AE72E8 ra:0x08A65080
0x08A60A3C: 0x27BDFFB0 - addiu $sp, $sp, -80
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_stream_service_thread_0' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80200000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A6B1B0 Stack: 0x09F68C00 - 0x09F70C00 Stack Size: 0x00008000
Thread Run Clocks: 2538433 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 17919 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 18054 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x34 Initial Priority: 0x20
Thread Entry: 0x089E131C Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 200416578 Exit Code: 0x800201A4
Thread Wait Type: None Us: 33000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UMDAReadManager' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0E Initial Priority: 0x0E
Thread Entry: 0x08A3B250 Stack: 0x09F75C00 - 0x09F77C00 Stack Size: 0x00002000
Thread Run Clocks: 13673663 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'callbacks' ID: 0x000B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x089F0D78 Stack: 0x09F77C00 - 0x09F7FC00 Stack Size: 0x00008000
Thread Run Clocks: 26024 Exit Code: 0x800201A4
Thread Wait Type: None (delay 16666 us, rest 6697 us) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x0E Initial Priority: 0x0E
Thread Entry: 0x08000040 Stack: 0x09F73C00 - 0x09F75C00 Stack Size: 0x00002000
Thread Run Clocks: 388 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A60A3C Stack: 0x09F70C00 - 0x09F71C00 Stack Size: 0x00001000
Thread Run Clocks: 18760638 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AsyncFileManager' ID: 0x001F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08A3B250 Stack: 0x09F71C00 - 0x09F73C00 Stack Size: 0x00002000
Thread Run Clocks: 3185605 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 02779BC0 41393088 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 0008E000 581632 bytes
[ XX X]
------------------------------------------------------------
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Got it working by enabling second buffer (string 271, since it's commented) in modules150\sceAtrac3plus.java
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04-03-2012, 12:28 PM
(This post was last modified: 04-03-2012, 12:28 PM by BlackDaemon .)
ADHOC connection test. Host is created, but client cannot find it.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
Code:
47475 user_main INFO hle.sceUtility sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
47476 user_main INFO hle.sceUtility sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
47477 user_main WARN hle.sceNet IGNORING: sceNetInit (poolsize=0x32000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
47478 user_main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocInit
47478 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlInit stackSize=0x2C00, priority=28, product=0x08B8BB18
47480 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a16d48, adhocctlHandlerArg=0x0)
47481 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a6bf0c, adhocctlHandlerArg=0x8d8bf40)
47482 user_main INFO hle.sceUtility sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08CA1210, netAction=2, title=, timeout=0]
48146 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09F9C5E8 returning 0
48161 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09F9C5E8 returning 0
48384 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09F9C5E8 returning 0
...
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Will u fix error on this game? After few minutes of playing (in arcade mode) game crashes. I put log files here:
http://www.emunewz.net/forum/showthread....42&page=12
Devs, can u check it and fix the problem, if possible? Tnx alot, keep up!
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Code:
IGNORING:sceKernelPowerTick(-1)
This warning should no longer be displayed in r2603. Could you update the log files? they should be easier to analyze...
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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07-18-2012, 02:55 PM
(This post was last modified: 07-18-2012, 03:09 PM by srdjan1995 .)
(07-09-2012, 04:02 PM) gid15 Wrote: Code:
IGNORING:sceKernelPowerTick(-1)
This warning should no longer be displayed in r2603. Could you update the log files? they should be easier to analyze...
Thanks!
Gid15, i have tested game on r2617 and it's still crashing (in arcade and conquest).
Here is log for arcade:
Mortal Unchained log file.rar (Size: 31.96 KB / Downloads: 166)
For conquest i can't create profile, exctualy i can't save game after i created profile (on 2595 or earlier rev i can save game), emu freeze when i press buttong for saving (it's button A on keyboard).
Can u try too fix these errors. I will try game on r2621 and will post log too.
EDIT: I have tested game on r2621 (latest version) and still game crashes in arcade and conquest. Save is working again in r2621.
Here is log for arcade:
MK Unchained arcade log on r2621.rar (Size: 32.13 KB / Downloads: 158)
Here is log cor conquest:
MK Unchained conquest log on r2621.rar (Size: 25.35 KB / Downloads: 209)
Can u see what is the error, and fix it somehow, if possible.
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They both fail because of a "java.lang.StackOverflowError". Have you tried to increase the "-Xss" parameter in the start file?
E.g.
Code:
"%JAVA_HOME%\bin\java" -Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m -Xss1m
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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07-18-2012, 03:32 PM
(This post was last modified: 07-19-2012, 09:44 PM by srdjan1995 .)
(07-18-2012, 03:17 PM) gid15 Wrote: They both fail because of a "java.lang.StackOverflowError". Have you tried to increase the "-Xss" parameter in the start file?
E.g.
Code:
"%JAVA_HOME%\bin\java" -Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m -Xss1m
Now i did that and i can start playing conquest but on second training lesson
game crashes..
Here are some pictures with graphical glitches:
After this second picture with Bo-Rai, game crashes.
I have put Xss10m because with 15m or 20m emulator crashes. I will try betwen 10 and 15.
I will check arcade too, to see is it crashing or not.
EDIT: Arcade works without crashing.
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07-19-2012, 09:49 PM
(This post was last modified: 07-19-2012, 09:51 PM by srdjan1995 .)
Just one more thing... I found fix for graphical glitches. Just disable vertex cache and graphical glitches are gone
Proof:
Tomorow i will test conquest mode, to see is it playable or it crashes. If it's playable then game is fully playable. For now arcade is fully playable, no crashes, with Xss: 11000KB (in jpcsp launcher).