This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FB Alpha 0.2.97.12 Released
#1
mame 
FB Alpha (formerly FinalBurn Alpha), based on the original FinalBurn source code, is a multi-arcade emulator.

http://www.barryharris.me.uk/article_view.php?id=159
http://www.barryharris.me.uk/fba.php

Quote:Note: This version has some changes to the Megadrive driver. The driver is now based on the MESS software list.

The game shortnames are prepended by md_ to differentiate them from the arcade games where conflicts occur. FB Alpha will look for your roms in the normal zip names, you do not need to create a new copy of the games and prepend md_. It is advisable to have the Megadrive roms in the seventh or eighth rom paths to avoid conflicts with arcade games. Support files will need to retain the md_ in order to avoid conflicts, however.

All Megadrive games are now enabled (except for Virtua Racing because the SVP isn't emulated), most should work, however, some may not.

Megadrive Changes
Updated Megadrive driver based on MESS 0.143u7 software list [Barry]
Made the seventh rom path special like the eighth one so that Megadrive roms can be stored in one of the last two paths and still allow supplementary FB Alpha roms to be in a seperate path [Barry]
Made the short name in the game selection dialog slightly longer to accomodate the Megadrive short names [Barry]
Increased the maximum number for sek handlers to 10 [Barry]
Added better SRAM support and support for custom mappers as per MESS< [Barry]
Removed menu option for making a datfile with both arcade games and Megadrive games, the two would conflict, and arcade and Megadrive dats need to be handled seperately [Barry]
Updated the dat file creation module to remove the md_ from the Megadrive shortnames [Barry]
Added clone of Aquajack to the Taito-Z driver [Barry]
Added clone of Vigilante to the Vigilante driver [Barry]
Fixed music tempo and continuity in Item M90 and M92 drivers [iq_132][
Added option to the YM2413 to decrease volume and used it to correct sound in the Mitchell driver [Barry]
Fixed the gun inputs in Zombie Raid [Barry]
Fixed the support file path creation for the IPS folders on app init [Barry]
Fixed immediate update of Apply Patches checkbox in game selection dialog when applying IPS Patches [Barry]
Added ability to search the drivers short name as well as the description in the Game Selection dialog [Barry]
Made the Game Selection dialog search interactive and removed the Search button [Barry]
Made the Game Selection dialog choose the current loaded game if a game is currently loaded [Barry]
Fixed crash when (de)selecting auto-frameskip and using the DirectSound audio module [Barry]
Restored the uxtheme style for the application [Barry]
Matched all sets to MAME 0.143u7 [Barry]
[Image: 1913820.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)