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Mega Man Maverick Hunter X - ULUS10068
#17
(05-20-2011, 06:18 AM)gid15 Wrote:
(05-19-2011, 06:44 PM)legend80 Wrote: Thanks for the interest! I posted one here when I originally found this: http://www.emunewz.net/forum/showthread....13#pid9913
Let me know if you need any more info though or new log!
Where is the reset in your log? It doesn't seem to include the sequence you are describing: run the game, reset when it hangs, run again.

Here's a new one with as much as i can capture - it always cuts off a portion of the begining.

This is the end of the spew of the first run before the hang:

INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
WARN hle.sceDisplay - - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
INFO hle - - Using external audio 'tmp\ULUS10068\Mpeg-751616\ExtAudio.wav'
------------------
HANG TIME Smile
------------------

Here's the spew from the 2nd run at the same spot and it reaching the main menu:

INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
INFO hle.sceMpeg - - sceMpegFinish
INFO hle.sceMpeg - - sceMpegInit
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
INFO hle.sceMpeg - - sceMpegFinish
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.sceAtrac3plus - - hleAtracSetData atracID=0, buffer=0x09D00000, bufferSize=0x4614C, fileSize=0x4614C
INFO hle - - Decodable AT3 data detected.
INFO ge - GUI - Using Geometry Shader shader-150.geom


Attached Files
.txt   logwes.txt (Size: 18 KB / Downloads: 70)
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RE: Mega Man Maverick Hunter X - ULUS10068 - by legend80 - 05-20-2011, 06:39 AM

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