05-21-2010, 08:54 AM
Windows port of the UAE Amiga Emulator
http://eab.abime.net/showpost.php?p=670615&postcount=13
Changes :
- added XZ compressed file support
- Paths panel "Reset to defaults" was unreliable if more than 3 choices was available
- mouse horizontal wheel (HWheel) works in raw mouse mode, it is now always listed because for some unknown reason RID_DEVICE_INFO_MOUSE.fHasHorizontalWheel is always false, even when mouse has working horizontal scroll wheel
- fixed unreliable device switching in input test/remap mode
- fixed CD32 extra buttons not automatically getting enabled when joystick/pad was in "default" mode
- "default" was changed to "joystick" or "mouse" when switching between device types
- CD32 default button change, Red and Blue buttons are automatically read as a fire and second button if pad is read in standard 2-button mode (previously they did nothing in normal mode, required fire and 2nd button mapped)
- CD32 2-button mode 2nd button (CD32 Blue button as 2nd button) fixed, never worked previously
- Game Ports Test mode now shows mappings that have multiple input targets
- added "toggle" autofire mode to ports panel
- D3D "none" filter allows again all filter setting adjustments
http://eab.abime.net/showpost.php?p=670615&postcount=13
Changes :
- added XZ compressed file support
- Paths panel "Reset to defaults" was unreliable if more than 3 choices was available
- mouse horizontal wheel (HWheel) works in raw mouse mode, it is now always listed because for some unknown reason RID_DEVICE_INFO_MOUSE.fHasHorizontalWheel is always false, even when mouse has working horizontal scroll wheel
- fixed unreliable device switching in input test/remap mode
- fixed CD32 extra buttons not automatically getting enabled when joystick/pad was in "default" mode
- "default" was changed to "joystick" or "mouse" when switching between device types
- CD32 default button change, Red and Blue buttons are automatically read as a fire and second button if pad is read in standard 2-button mode (previously they did nothing in normal mode, required fire and 2nd button mapped)
- CD32 2-button mode 2nd button (CD32 Blue button as 2nd button) fixed, never worked previously
- Game Ports Test mode now shows mappings that have multiple input targets
- added "toggle" autofire mode to ports panel
- D3D "none" filter allows again all filter setting adjustments