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Ootake v2.42 Released
#1
PC Engine (TurboGrafx 16) emulator

http://www.ouma.jp/ootake/

Changes :
- The speed and timing were brought close to the movement of a real machine.
In the ending demo of "Lodos Tou Senki", the problem that the surface of
the picture occasionally fell into disorder (generated by a recent
version) was solved. I think that the timing has approached a real
machine in even other games.
- When a "hes(sound)" file is started, it is started with a hardware state
of the CD-ROM2 specification. As a result, I think that a game using
ADPCM sound (drum etc.) became available. (However, the difficulty of the
ripping in ADPCM use might be high.) * In this change, the hes file of a
size that is larger than 4Mbits (512Kbyte. doesn't contain the header)
cannot be used. Perhaps, I do not think that there is a necessity, but if
you use hes file that is larger than 4Mbits, make the extension ".pce".
- It prepared for the case where the CD-ROM access error by hardware, OS and
driver's slumps. As a result, when the hardware error happens, Ootake will
be able to be closed safely.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake242-for98.zip
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