11-03-2011, 10:09 PM
(This post was last modified: 11-04-2011, 08:32 AM by BlackDaemon.)
With Media Engine enabled game stuck at playing first video (playing same video again).
r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE to Textures instead of Memory, Ignore invalid memory access
r2367
Code:
1941 [GUI] INFO emu - Java version: 1.7.0 (1.7.0-b147)
1942 [GUI] INFO emu - Jpcsp v0.6
1949 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98697
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = Secret Agent Clankâ˘
probably homebrew? false
1956 [GUI] DEBUG hle - Loading HLE firmware up to version 395
2243 [GUI] DEBUG hle - Loading HLE firmware up to version 395
2303 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x16F690, addr=0x08804000: returns 0x08804000
2308 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2308 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2309 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2310 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2310 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2311 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2452 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2473 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2474 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2474 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2474 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2476 [GUI] INFO ge - Only GE Graphics: false
2550 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2550 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2791 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
2798 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2802 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2807 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2811 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2815 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2819 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2823 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2827 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2831 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2835 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2839 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2842 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2846 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2850 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2854 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2858 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2905 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
2906 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2908 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO emu - Using the following settings:
2911 [GUI] INFO emu - Configuration / Region
2912 [GUI] INFO emu - Language [English]
2913 [GUI] INFO emu - Button preference: ["O" for "Enter"]
2913 [GUI] INFO emu - Daylight savings: [Off]
2913 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
2913 [GUI] INFO emu - Time format: [24H]
2914 [GUI] INFO emu - Date format: [YYYY-MM-DD]
2914 [GUI] INFO emu - WLAN power saving mode: [Off]
2914 [GUI] INFO emu - Ad hoc channel: [Auto]
2915 [GUI] INFO emu - Nickname: [BlackDaemon]
2915 [GUI] INFO emu - Configuration / Video
2915 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
2915 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
2916 [GUI] INFO emu - [ ] Use vertex cache
2916 [GUI] INFO emu - [ ] Use shaders (experimental)
2916 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2916 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2916 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
2917 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
2917 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2917 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2917 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2918 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2918 [GUI] INFO emu - Configuration / Audio
2918 [GUI] INFO emu - [ ] Disable audio threads
2918 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
2918 [GUI] INFO emu - [ ] Disable audio blocking
2919 [GUI] INFO emu - Configuration / Memory
2919 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2919 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
2919 [GUI] INFO emu - Configuration / Media
2920 [GUI] INFO emu - [ ] Use Media Engine
2920 [GUI] INFO emu - [ ] Extract media files to tmp folder
2920 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2920 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
2921 [GUI] INFO emu - Configuration / Compiler
2921 [GUI] INFO emu - [X] Use compiler (dynarec)
2921 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
2921 [GUI] INFO emu - [3000] Maximum method size
2921 [GUI] INFO emu - Configuration / Crypto
2922 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2922 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
2922 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
2922 [GUI] INFO emu - Configuration / Display
2922 [GUI] INFO emu - Anti-aliasing: [OFF]
2923 [GUI] INFO emu - Resolution: [Native]
2923 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2923 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2992 [GUI] INFO ge - Using RenderingEngineLwjgl31
2993 [GUI] INFO ge - OpenGL version: 4.1.0
2993 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2993 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2993 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3000 [GUI] INFO ge - Using VBO
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3034 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3070 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3070 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3071 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE to Textures instead of Memory, Ignore invalid memory access