02-28-2013, 01:37 PM
(02-28-2013, 12:28 PM)srdjan045 Wrote: Sorry, i was wrong. It's only BufferOverFlowException error. I think i saw OutOfMemory on Naruto UNH2, but im not sure. I will activate option "Disable UBO" and try. I hope it'll work.There are good chances that the issue is caused by a driver update.
EDIT: Yep, it works when "Disable UBO" option is enabled. Tnx man.
But, can u tell me why do i have to enable that option. I didn't had to do that before. I think it's related to this new driver 314.07, or i'm wrong?
Could you generate the following log (keeping "Disable UBO" unchecked):
- start Jpcsp
- set log level to DEBUG
- load game
- run the game for 1 second
- close Jpcsp
This will display some informations about UBO coming from the driver.
(02-28-2013, 12:28 PM)srdjan045 Wrote: Also, why JPCSP requires high end PC's to play PSP games at some responsable speed? Is java that bad or what? My personal opinion is that C++ is alot better than java. I see i will have to wait for these games to became playable on PPSSPP, cuz almost every game on PPSSPP works 60 FPS on my PC.If I understood correctly the code in PPSSPP, it is not computing the FPS the same way as Jpcsp: PPSSPP calculates the FPS based on the Vblank interrupt, regardless if a new frame has been displayed or not. Jpcsp updates the FPS based on the frame really displayed by the game.
Using the PPSSPP method, Jpcsp would also always display 60 FPS... but this is not a realistic value.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log