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Xuggle x64 available now - use media engine in x64 SVN
#11
WoW I Now Dissydia Final fantasy Better perfomance with Java 64bits and Xuggle support On menus table round and battles (8-15 vs 17-25fps)
[Image: 1388267.png]
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#12
It doesn't work for me at all to play Megaman X Hunter^^".How can I do?Hahahaha
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#13
(11-17-2011, 06:38 PM)andutrache Wrote: 1. Crypto engine doesn't work on 64 bit;
2. The games i have tested all stutter now like hell;
3. No or very little fps improvement usually 2-3 fps up to a maximum of 8 in some cases.
Crypto engine working perfectly fine here both for decrypting my clean isos and PSP savegames. Also no stuttering here. Performance is just like the 32-bit version except for very few games that have very slight performance increase. Did you compile JPCSP from source code yourself?

(11-19-2011, 06:02 AM)kaotomut Wrote: It doesn't work for me at all to play Megaman X Hunter^^".How can I do?Hahahaha
That game works perfectly fine here both on 32-bit and 64-bit versions. What error are you getting?
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#14
(11-16-2011, 11:11 PM)jacky400 Wrote: Xuggle x64 download here

http://xuggle.googlecode.com/issues/atta...c56510dd16

Put all the files from the bin dir extracted to jpcsp-windows-amd64\lib\windows-amd64

Use media engine in 64 bit svn

Sound effect = YES
Move = YES
Music = NO (18609 [SQEXTEC Movie Decode] ERROR hle - MediaEngine: No audio streams found!)
Thank you for posting this information!

I've added the xuggler 3.4 64 bit libraries in r2386.

For the external decoder, I've added only "DecodeAudio.bat", it should use the HIMDRender.exe from the 32 bit version.

I think this should be sufficient but I could not test it. Could you check it?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#15
Thanks gid15 to add the offical xuggle 64 bit support tothe build and will test it shortly

Just have a guick question , not too sure it is valid/legal to add . At this moment , we have the option "decode audio files with sonicstage" , is it possible to add "decode audio files with soundforge ?
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#16
Gid, does it mean I still have to copy over HIMDRender.exe from 32 bit? I do not have 32 availabe on my computer now and I am thinking of making a full switch over to 64 now that Xuggler is implemented for it.

Also jacky, of course it's legal. What may not be legal is how you got your hands on the program, but that is outside the staff's control either way. If you got SoundForge installed on your computer over SonicStage, I definitely think there should be SoundForge support.

I should add, downloaded the new rev with Xuggler in it and now I don't receive any error. Great!
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#17
(11-19-2011, 12:06 PM)gid15 Wrote: For the external decoder, I've added only "DecodeAudio.bat", it should use the HIMDRender.exe from the 32 bit version.
I believe the problem with this approach is that Orphis' buildbot build for the Windows 64bit version won't work properly because the build script for the 64bit version doesn't include the lib\windows-x86 folder.
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#18
(11-19-2011, 01:07 PM)Itaru Wrote:
(11-19-2011, 12:06 PM)gid15 Wrote: For the external decoder, I've added only "DecodeAudio.bat", it should use the HIMDRender.exe from the 32 bit version.
I believe the problem with this approach is that Orphis' buildbot build for the Windows 64bit version won't work properly because the build script for the 64bit version doesn't include the lib\windows-x86 folder.
Good point, I missed that. Added HIMDRender.exe to the lib/windows-amd64.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#19
It would be great and appreciated if decode support to soundforge is added then we should be able to decode the mono at3+ directly
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#20
Gid15 Yes work but you on SVN missing path On start-windows-amd64.bat

set PATH=%PATH%;lib\;lib\windows-amd64\ for path running Xuggler 64bits

Code:
@echo off
set PATH=%PATH%;lib\;lib\windows-amd64\

if NOT EXIST "%SystemRoot%\SysWOW64" goto JAVA32

if "%ProgramFiles%" == "%ProgramFiles(x86)%" goto JAVA32SHELL

set key=HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime Environment
set JAVA_VERSION=
set JAVA_HOME=
for /f "tokens=3* skip=2" %%a in ('reg query "%key%" /v CurrentVersion') do set JAVA_VERSION=%%a
for /f "tokens=2* skip=2" %%a in ('reg query "%key%\%JAVA_VERSION%" /v JavaHome') do set JAVA_HOME=%%b

if not exist "%JAVA_HOME%\bin\java.exe" goto JAVAMISSING
echo Running Jpcsp 64bit...
"%JAVA_HOME%\bin\java" -Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %*
goto END

:JAVA32
echo Unable to run a 64bit build on a 32bit platform. Install a 64bit version of Windows first.
pause
goto END

:JAVA32SHELL
echo Unable to properly run a 64bit application from a 32bit context on a 64bit platform.
pause
goto END

:JAVAMISSING
echo The required version of Java has not been installed.
echo Go to http://java.sun.com to install the 64bit Java JRE.
pause

:END

Also Requered Update DecodeAudio.bat For Orphis Build If HIMDRender.exe exist on lib/Windows-amd64

Code:
@echo off
lib\windows-amd64\HIMDRender.exe -e -i %1 -o %2
[Image: 1388267.png]
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